DRW: Add uniform name recording in debug mode.
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@ -182,6 +182,8 @@ typedef enum {
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DRW_UNIFORM_BLOCK_PERSIST
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} DRWUniformType;
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#define MAX_UNIFORM_NAME 13
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struct DRWUniform {
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DRWUniform *next; /* single-linked list */
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union {
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@ -195,6 +197,9 @@ struct DRWUniform {
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char type; /* DRWUniformType */
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char length; /* cannot be more than 16 */
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char arraysize; /* cannot be more than 16 too */
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#ifndef NDEBUG
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char name[MAX_UNIFORM_NAME];
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#endif
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};
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typedef enum {
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@ -132,6 +132,11 @@ static void drw_shgroup_uniform(DRWShadingGroup *shgroup, const char *name,
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BLI_assert(length >= 0 && length <= 16);
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drw_shgroup_uniform_create_ex(shgroup, location, type, value, length, arraysize);
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#ifndef NDEBUG
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/* Save uniform name to easily identify it when debugging. */
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BLI_strncpy(shgroup->uniforms->name, name, MAX_UNIFORM_NAME);
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#endif
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}
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void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, const GPUTexture *tex)
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