Fix frame-buffer texture creation
- disable depth buffer didn't work. - push/pop viewport bit was needed.
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@ -664,11 +664,13 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool dept
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ofs->depth = GPU_texture_create_depth_with_stencil_multisample(width, height, samples, err_out);
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}
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if (!ofs->depth || !ofs->color) {
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if ((depth && !ofs->depth) || !ofs->color) {
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GPU_offscreen_free(ofs);
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return NULL;
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}
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gpuPushAttrib(GPU_VIEWPORT_BIT);
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GPU_framebuffer_ensure_config(&ofs->fb, {
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GPU_ATTACHMENT_TEXTURE(ofs->depth),
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GPU_ATTACHMENT_TEXTURE(ofs->color)
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@ -677,11 +679,14 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool dept
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/* check validity at the very end! */
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if (!GPU_framebuffer_check_valid(ofs->fb, err_out)) {
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GPU_offscreen_free(ofs);
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gpuPopAttrib();
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return NULL;
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}
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GPU_framebuffer_restore();
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gpuPopAttrib();
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return ofs;
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}
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