GPencil: Change UI scale for z-depth offset
Actually, the value for this parameter must be in the order of 0.00001 and this makes the UI uncomfortable. Now, the value is divided by 1000 internally and the UI values are more logic. Reviewers: mendio, pepeland Differential Revision: https://developer.blender.org/D5528
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@ -423,7 +423,7 @@ static void gp_stroke_convertcoords(tGPsdata *p, const float mval[2], float out[
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/* add small offset to keep stroke over the surface */
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if ((depth) && (gpd->zdepth_offset > 0.0f) && (*p->align_flag & GP_PROJECT_DEPTH_VIEW)) {
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*depth *= (1.0f - gpd->zdepth_offset);
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*depth *= (1.0f - (gpd->zdepth_offset / 1000.0f));
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}
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int mval_i[2];
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@ -959,7 +959,7 @@ static void gp_primitive_update_strokes(bContext *C, tGPDprimitive *tgpi)
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/* add small offset to keep stroke over the surface */
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if ((depth_arr) && (gpd->zdepth_offset > 0.0f)) {
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depth_arr[i] *= (1.0f - gpd->zdepth_offset);
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depth_arr[i] *= (1.0f - (gpd->zdepth_offset / 1000.0f));
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}
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/* convert screen-coordinates to 3D coordinates */
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@ -1914,7 +1914,7 @@ static void rna_def_gpencil_data(BlenderRNA *brna)
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prop = RNA_def_property(srna, "zdepth_offset", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "zdepth_offset");
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.001, 5);
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RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.1f, 3);
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RNA_def_property_ui_text(prop, "Surface Offset", "Offset amount when drawing in surface mode");
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RNA_def_property_update(prop, NC_GPENCIL | ND_DATA, "rna_GPencil_update");
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