Support environment variables to override USER & SYSTEM resource paths

Even though individual USER/SYSTEM paths could be set using environment variables,
it wasn't possible to override the USER or SYSTEM paths.

This meant the result of `bpy.utils.resource_path('USER')` &
`bpy.utils.resource_path('SYSTEM')` could still be used by scripts,
making the Blender session potentially the default USER directory
(even when `BLENDER_USER_CONFIG`, `BLENDER_USER_SCRIPTS` &
`BLENDER_USER_DATAFILES` all point elsewhere).

Resolve by adding environment variables:

- BLENDER_USER_RESOURCES
- BLENDER_SYSTEM_RESOURCES

These will be used for `bpy.utils.resource_path('USER')` &
`bpy.utils.resource_path('SYSTEM')`, as well as a basis for user &
system directories, unless those environment variables are
set (`BLENDER_USER_*` or `BLENDER_SYSTEM_*`).

Resolves issue raised by T101389.

Example usage & output:

{P3225}

Reviewed By: brecht

Ref D16111
This commit is contained in:
Campbell Barton 2022-10-04 13:54:09 +11:00
parent 868ef9ec37
commit bf4926b30c
Notes: blender-bot 2023-02-14 06:17:17 +01:00
Referenced by issue #101389, bpy.utils.resource_path() does not return the right paths with portable blender and environment variables
2 changed files with 34 additions and 20 deletions

View File

@ -460,18 +460,22 @@ static bool get_path_user_ex(char *targetpath,
const bool check_is_dir)
{
char user_path[FILE_MAX];
const char *user_base_path;
/* for portable install, user path is always local */
if (BKE_appdir_app_is_portable_install()) {
return get_path_local_ex(
targetpath, targetpath_len, folder_name, subfolder_name, version, check_is_dir);
if (test_env_path(user_path, "BLENDER_USER_RESOURCES", check_is_dir)) {
/* Pass. */
}
user_path[0] = '\0';
else {
/* for portable install, user path is always local */
if (BKE_appdir_app_is_portable_install()) {
return get_path_local_ex(
targetpath, targetpath_len, folder_name, subfolder_name, version, check_is_dir);
}
user_path[0] = '\0';
user_base_path = GHOST_getUserDir(version, blender_version_decimal(version));
if (user_base_path) {
BLI_strncpy(user_path, user_base_path, FILE_MAX);
const char *user_base_path = GHOST_getUserDir(version, blender_version_decimal(version));
if (user_base_path) {
BLI_strncpy(user_path, user_base_path, FILE_MAX);
}
}
if (!user_path[0]) {
@ -518,7 +522,6 @@ static bool get_path_system_ex(char *targetpath,
const bool check_is_dir)
{
char system_path[FILE_MAX];
const char *system_base_path;
char relfolder[FILE_MAX];
if (folder_name) { /* `subfolder_name` may be NULL. */
@ -528,10 +531,15 @@ static bool get_path_system_ex(char *targetpath,
relfolder[0] = '\0';
}
system_path[0] = '\0';
system_base_path = GHOST_getSystemDir(version, blender_version_decimal(version));
if (system_base_path) {
BLI_strncpy(system_path, system_base_path, FILE_MAX);
if (test_env_path(system_path, "BLENDER_SYSTEM_RESOURCES", check_is_dir)) {
/* Pass. */
}
else {
system_path[0] = '\0';
const char *system_base_path = GHOST_getSystemDir(version, blender_version_decimal(version));
if (system_base_path) {
BLI_strncpy(system_path, system_base_path, FILE_MAX);
}
}
if (!system_path[0]) {

View File

@ -656,12 +656,18 @@ static int arg_handle_print_help(int UNUSED(argc), const char **UNUSED(argv), vo
printf("\t...works as expected.\n\n");
printf("Environment Variables:\n");
printf(" $BLENDER_USER_CONFIG Directory for user configuration files.\n");
printf(" $BLENDER_USER_SCRIPTS Directory for user scripts.\n");
printf(" $BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.\n");
printf(" $BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..).\n");
printf(" $BLENDER_SYSTEM_DATAFILES Directory for system wide data files.\n");
printf(" $BLENDER_SYSTEM_PYTHON Directory for system Python libraries.\n");
printf(" $BLENDER_USER_RESOURCES Top level directory for user files.\n");
printf(" (other 'BLENDER_USER_*' variables override when set).\n");
printf(" $BLENDER_USER_CONFIG Directory for user configuration files.\n");
printf(" $BLENDER_USER_SCRIPTS Directory for user scripts.\n");
printf(" $BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..).\n");
printf("\n");
printf(" $BLENDER_SYSTEM_RESOURCES Top level directory for system files.\n");
printf(" (other 'BLENDER_SYSTEM_*' variables override when set).\n");
printf(" $BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.\n");
printf(" $BLENDER_SYSTEM_DATAFILES Directory for system wide data files.\n");
printf(" $BLENDER_SYSTEM_PYTHON Directory for system Python libraries.\n");
# ifdef WITH_OCIO
printf(" $OCIO Path to override the OpenColorIO config file.\n");
# endif