GPencil: Fix unreported primitive color always set as Vertex Color
When drawing a primitive, the color was always assigned as vertex color, so it was impossible to change it in the material settings. Now, the color is set to material color or vertex color as expected.
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@ -695,6 +695,7 @@ static void gpencil_primitive_update_strokes(bContext *C, tGPDprimitive *tgpi)
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bool is_depth = (bool)(*align_flag & (GP_PROJECT_DEPTH_VIEW | GP_PROJECT_DEPTH_STROKE));
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const bool is_camera = (bool)(ts->gp_sculpt.lock_axis == 0) &&
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(tgpi->rv3d->persp == RV3D_CAMOB) && (!is_depth);
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const bool is_vertex_stroke = GPENCIL_USE_VERTEX_COLOR_STROKE(ts, brush);
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if (tgpi->type == GP_STROKE_BOX) {
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gps->totpoints = (tgpi->tot_edges * 4 + tgpi->tot_stored_edges);
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@ -1019,7 +1020,12 @@ static void gpencil_primitive_update_strokes(bContext *C, tGPDprimitive *tgpi)
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pt->time = 0.0f;
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pt->flag = 0;
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pt->uv_fac = tpt->uv_fac;
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copy_v4_v4(pt->vert_color, tpt->vert_color);
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if (is_vertex_stroke) {
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copy_v4_v4(pt->vert_color, tpt->vert_color);
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}
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else {
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zero_v4(pt->vert_color);
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}
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if (gps->dvert != NULL) {
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MDeformVert *dvert = &gps->dvert[i];
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