Fix T55675: Crash internal animation player
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bf7c815169
Notes:
blender-bot
2023-02-14 06:17:17 +01:00
Referenced by issue #55698, 2nd Instance of Blender Opening Referenced by issue #55689, Mac OS X 10.13.5, Blender 2.80 crash when try render use Eevee Referenced by issue #55675, crash internal animation player
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@ -67,6 +67,7 @@
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_batch.h"
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#include "GPU_init_exit.h"
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#include "DNA_scene_types.h"
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#include "ED_datafiles.h" /* for fonts */
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@ -1266,7 +1267,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
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/* initialize OpenGL immediate mode */
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g_WS.gwn_context = GWN_context_create();
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immInit();
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GPU_init();
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/* initialize the font */
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BLF_init();
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@ -1540,7 +1541,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
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GPU_shader_free_builtin_shaders();
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immDestroy();
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GPU_exit();
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if (g_WS.gwn_context) {
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GWN_context_active_set(g_WS.gwn_context);
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