GPUSelect: Remove glFinish() that was causing bad perf issue.
I can see how it's slowing things down: glFinish make sure that every query are finished but the first query may have been finished a long time ago. This might create bubbles because of the PIL_sleep_ms.
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@ -175,13 +175,9 @@ uint gpu_select_query_end(void)
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glEndQuery(GL_SAMPLES_PASSED);
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}
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/* We need to sync to get the results anyway.
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* If we don't do that the driver will do. */
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glFinish();
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for (i = 0; i < g_query_state.active_query; i++) {
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uint result = 0;
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/* Wait until the result is available. This can happen even if glFinish() was called. */
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/* Wait until the result is available. */
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while (result == 0) {
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glGetQueryObjectuiv(g_query_state.queries[i], GL_QUERY_RESULT_AVAILABLE, &result);
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if (result == 0) {
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