OSX/clang: Fix T41123, crashing osl when optimization level > O0 is used for osl_shaders.cpp

This commit is contained in:
jens verwiebe 2014-08-06 13:25:06 +02:00
parent 7ae187c5e4
commit c0c037f41d
Notes: blender-bot 2023-12-22 20:14:11 +01:00
Referenced by issue #41123, Add Transparent Shader to Mix Shader with Material Panel open equals crash - OSL segtfault?
1 changed files with 2 additions and 2 deletions

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@ -524,14 +524,14 @@ typedef struct ShaderClosure {
ClosureType type;
float3 weight;
float sample_weight;
float data0;
float data1;
float data2;
float3 N;
float3 T;
float sample_weight;
#ifdef __OSL__
void *prim;