Cleanup: GPU_select never took NULL rect

This commit is contained in:
Campbell Barton 2017-03-03 15:40:54 +11:00
parent 25de610876
commit c0d0ef142f
1 changed files with 1 additions and 6 deletions

View File

@ -109,12 +109,7 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const rctf *in
* get rejected before the depth test. Should probably cull rect against
* scissor for viewport but this is a rare case I think */
glGetFloatv(GL_SCISSOR_BOX, viewport);
if (!input || input->xmin == input->xmax) {
glViewport(viewport[0], viewport[1], 24, 24);
}
else {
glViewport(viewport[0], viewport[1], (int)(input->xmax - input->xmin), (int)(input->ymax - input->ymin));
}
glViewport(viewport[0], viewport[1], (int)(input->xmax - input->xmin), (int)(input->ymax - input->ymin));
/* occlusion queries operates on fragments that pass tests and since we are interested on all
* objects in the view frustum independently of their order, we need to disable the depth test */