Geometry Nodes: new Material Replace node

This node can change all faces that use a specific material to use a
different material. Using this node is significantly more efficient
than creating a selection from all faces with a specific material
index and then using the Material Assign node.

Ref T88055.

Differential Revision: https://developer.blender.org/D11325
This commit is contained in:
Jacques Lucke 2021-05-21 09:43:55 +02:00
parent aa6f0f3d1f
commit c154b078b5
Notes: blender-bot 2023-02-14 11:35:46 +01:00
Referenced by issue #88055, Material Replace node for the material pipeline
7 changed files with 81 additions and 0 deletions

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@ -528,6 +528,7 @@ geometry_node_categories = [
]),
GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
NodeItem("GeometryNodeMaterialAssign"),
NodeItem("GeometryNodeMaterialReplace"),
]),
GeometryNodeCategory("GEO_MESH", "Mesh", items=[
NodeItem("GeometryNodeBoolean"),

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@ -1425,6 +1425,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_ATTRIBUTE_VECTOR_ROTATE 1048
#define GEO_NODE_MATERIAL_ASSIGN 1049
#define GEO_NODE_INPUT_MATERIAL 1050
#define GEO_NODE_MATERIAL_REPLACE 1051
/** \} */

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@ -5057,6 +5057,7 @@ static void registerGeometryNodes()
register_node_type_geo_is_viewport();
register_node_type_geo_join_geometry();
register_node_type_geo_material_assign();
register_node_type_geo_material_replace();
register_node_type_geo_mesh_primitive_circle();
register_node_type_geo_mesh_primitive_cone();
register_node_type_geo_mesh_primitive_cube();

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@ -169,6 +169,7 @@ set(SRC
geometry/nodes/node_geo_is_viewport.cc
geometry/nodes/node_geo_join_geometry.cc
geometry/nodes/node_geo_material_assign.cc
geometry/nodes/node_geo_material_replace.cc
geometry/nodes/node_geo_mesh_primitive_circle.cc
geometry/nodes/node_geo_mesh_primitive_cone.cc
geometry/nodes/node_geo_mesh_primitive_cube.cc

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@ -57,6 +57,7 @@ void register_node_type_geo_input_material(void);
void register_node_type_geo_is_viewport(void);
void register_node_type_geo_join_geometry(void);
void register_node_type_geo_material_assign(void);
void register_node_type_geo_material_replace(void);
void register_node_type_geo_mesh_primitive_circle(void);
void register_node_type_geo_mesh_primitive_cone(void);
void register_node_type_geo_mesh_primitive_cube(void);

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@ -296,6 +296,7 @@ DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL, def_geo_input_material, "INPUT_MA
DefNode(GeometryNode, GEO_NODE_IS_VIEWPORT, 0, "IS_VIEWPORT", IsViewport, "Is Viewport", "")
DefNode(GeometryNode, GEO_NODE_JOIN_GEOMETRY, 0, "JOIN_GEOMETRY", JoinGeometry, "Join Geometry", "")
DefNode(GeometryNode, GEO_NODE_MATERIAL_ASSIGN, 0, "MATERIAL_ASSIGN", MaterialAssign, "Material Assign", "")
DefNode(GeometryNode, GEO_NODE_MATERIAL_REPLACE, 0, "MATERIAL_REPLACE", MaterialReplace, "Material Replace", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CIRCLE, def_geo_mesh_circle, "MESH_PRIMITIVE_CIRCLE", MeshCircle, "Circle", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CONE, def_geo_mesh_cone, "MESH_PRIMITIVE_CONE", MeshCone, "Cone", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CUBE, 0, "MESH_PRIMITIVE_CUBE", MeshCube, "Cube", "")

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@ -0,0 +1,75 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_geometry_util.hh"
#include "UI_interface.h"
#include "UI_resources.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_material.h"
static bNodeSocketTemplate geo_node_material_replace_in[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{SOCK_MATERIAL, N_("Old")},
{SOCK_MATERIAL, N_("New")},
{-1, ""},
};
static bNodeSocketTemplate geo_node_material_replace_out[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{-1, ""},
};
namespace blender::nodes {
static void geo_node_material_replace_exec(GeoNodeExecParams params)
{
Material *old_material = params.extract_input<Material *>("Old");
Material *new_material = params.extract_input<Material *>("New");
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
Mesh *mesh = mesh_component.get_for_write();
if (mesh != nullptr) {
for (const int i : IndexRange(mesh->totcol)) {
if (mesh->mat[i] == old_material) {
mesh->mat[i] = new_material;
}
}
}
}
params.set_output("Geometry", std::move(geometry_set));
}
} // namespace blender::nodes
void register_node_type_geo_material_replace()
{
static bNodeType ntype;
geo_node_type_base(
&ntype, GEO_NODE_MATERIAL_REPLACE, "Material Replace", NODE_CLASS_GEOMETRY, 0);
node_type_socket_templates(&ntype, geo_node_material_replace_in, geo_node_material_replace_out);
ntype.geometry_node_execute = blender::nodes::geo_node_material_replace_exec;
nodeRegisterType(&ntype);
}