Fix T72936: Incorrect gizmo orientation with inherit rotation disabled

This commit is contained in:
Campbell Barton 2020-06-09 22:35:11 +10:00
parent 3ffb52d114
commit c23b1de2cf
Notes: blender-bot 2023-02-14 10:37:50 +01:00
Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
Referenced by issue #72936, wrong direction of gizmo displays in the viewport for bones in the world space
1 changed files with 3 additions and 1 deletions

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@ -595,7 +595,9 @@ bool gimbal_axis(Object *ob, float gmat[3][3])
if (pchan->parent) {
float parent_mat[3][3];
copy_m3_m4(parent_mat, pchan->parent->pose_mat);
copy_m3_m4(parent_mat,
(pchan->bone->flag & BONE_HINGE) ? pchan->parent->bone->arm_mat :
pchan->parent->pose_mat);
mul_m3_m3m3(mat, parent_mat, tmat);
/* needed if object transformation isn't identity */