UI: don't show pie menu w/ no active object
Addresses T56272
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Notes:
blender-bot
2023-02-14 10:37:50 +01:00
Referenced by issue #56272, stuck at pie menu
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@ -60,6 +60,7 @@
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#include "BKE_deform.h"
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#include "BKE_object.h"
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#include "BKE_object_deform.h"
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#include "BKE_report.h"
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#include "DEG_depsgraph.h"
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@ -1223,10 +1224,14 @@ void VIEW3D_OT_properties(wmOperatorType *ot)
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ot->flag = 0;
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}
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static int view3d_object_mode_menu(bContext *C, wmOperator *UNUSED(op))
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static int view3d_object_mode_menu(bContext *C, wmOperator *op)
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{
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Object *ob = CTX_data_active_object(C);
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if (ob && ((ob->mode & OB_MODE_EDIT) == 0) && (ELEM(ob->type, OB_ARMATURE))) {
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if (ob == NULL) {
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BKE_report(op->reports, RPT_WARNING, "No active object found");
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return OPERATOR_CANCELLED;
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}
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else if (((ob->mode & OB_MODE_EDIT) == 0) && (ELEM(ob->type, OB_ARMATURE))) {
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ED_object_mode_toggle(C, OB_MODE_POSE);
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return OPERATOR_CANCELLED;
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}
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