GPU/DRW: Add GPU_R16UI format.
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@ -187,6 +187,7 @@ typedef enum {
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DRW_TEX_R_8,
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DRW_TEX_R_16,
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DRW_TEX_R_16I,
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DRW_TEX_R_16U,
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DRW_TEX_R_32,
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DRW_TEX_DEPTH_16,
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DRW_TEX_DEPTH_24,
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@ -36,6 +36,7 @@ void drw_texture_get_format(
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* Generally they are multiple of 16bit. */
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case DRW_TEX_R_16:
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case DRW_TEX_R_16I:
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case DRW_TEX_R_16U:
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case DRW_TEX_R_32:
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case DRW_TEX_RG_8:
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case DRW_TEX_RG_16:
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@ -72,6 +73,7 @@ void drw_texture_get_format(
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case DRW_TEX_R_8: *r_data_type = GPU_R8; break;
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case DRW_TEX_R_16: *r_data_type = GPU_R16F; break;
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case DRW_TEX_R_16I: *r_data_type = GPU_R16I; break;
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case DRW_TEX_R_16U: *r_data_type = GPU_R16UI; break;
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case DRW_TEX_R_32: *r_data_type = GPU_R32F; break;
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#if 0
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case DRW_TEX_RGB_8: *r_data_type = GPU_RGB8; break;
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@ -71,6 +71,7 @@ typedef enum GPUTextureFormat {
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GPU_R32F,
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GPU_R16F,
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GPU_R16I,
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GPU_R16UI,
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GPU_RG8,
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GPU_R8,
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#if 0
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@ -89,7 +90,6 @@ typedef enum GPUTextureFormat {
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GPU_RG8UI,
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GPU_R32I,
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GPU_R32UI,
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GPU_R16UI,
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GPU_R16,
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GPU_R8I,
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GPU_R8UI,
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@ -147,8 +147,14 @@ static GLenum gpu_texture_get_format(
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}
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else {
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/* Integer formats */
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if (ELEM(data_type, GPU_RG16I, GPU_R16I)) {
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*data_format = GL_INT;
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if (ELEM(data_type, GPU_RG16I, GPU_R16I, GPU_R16UI)) {
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if (ELEM(data_type, GPU_R16UI)) {
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*data_format = GL_UNSIGNED_INT;
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}
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else {
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*data_format = GL_INT;
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}
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*format_flag |= GPU_FORMAT_INTEGER;
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switch (components) {
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@ -224,6 +230,7 @@ static GLenum gpu_texture_get_format(
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case GPU_R32F: return GL_R32F;
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case GPU_R16F: return GL_R16F;
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case GPU_R16I: return GL_R16I;
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case GPU_R16UI: return GL_R16UI;
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case GPU_RG8: return GL_RG8;
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case GPU_R8: return GL_R8;
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/* Special formats texture & renderbuffer */
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