Fix T71374 EEVEE: Fix Node group socket not converting inputs as in Cycles
Pretty straight Forward. Create a temp node during sockets expansion to force the conversion to float.
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blender-bot
2023-02-14 10:37:50 +01:00
Referenced by issue #76592, shade node Fraction issue Referenced by issue #71374, Node group discrepancies between EEVEE and Cycles
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@ -332,7 +332,16 @@ static void ntree_shader_groups_expand_inputs(bNodeTree *localtree)
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bNodeSocket *group_socket = group_node->inputs.first;
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for (; group_socket; group_socket = group_socket->next) {
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if (group_socket->link != NULL) {
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bNodeLink *link = group_socket->link;
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/* Fix the case where the socket is actually converting the data. (see T71374)
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* We only do the case of lossy conversion to float.*/
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if ((group_socket->type == SOCK_FLOAT) && (link->fromsock->type != link->tosock->type)) {
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bNode *node = nodeAddStaticNode(NULL, localtree, SH_NODE_RGBTOBW);
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nodeAddLink(localtree, link->fromnode, link->fromsock, node, node->inputs.first);
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nodeAddLink(localtree, node, node->outputs.first, group_node, group_socket);
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}
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continue;
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}
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