quiet GPU matrix debug printing
Will be needed soon but turn it off by default. Part of T49450
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@ -40,6 +40,8 @@
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* we convert all code to use the API in this file. */
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#define SUPPORT_LEGACY_MATRIX 1
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#define DEBUG_MATRIX_BIND 0
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#define MATRIX_STACK_DEPTH 32
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typedef float Mat4[4][4];
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@ -594,17 +596,26 @@ void gpuBindMatrices(GLuint program)
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/* call this portion before a draw call if desired matrices are dirty */
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if (loc_MV != -1) {
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puts("setting MV matrix");
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#if DEBUG_MATRIX_BIND
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puts("setting 3D MV matrix");
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#endif
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glUniformMatrix4fv(loc_MV, 1, GL_FALSE, gpuGetModelViewMatrix3D(NULL));
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}
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if (loc_P != -1) {
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puts("setting P matrix");
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#if DEBUG_MATRIX_BIND
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puts("setting 3D P matrix");
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#endif
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glUniformMatrix4fv(loc_P, 1, GL_FALSE, gpuGetProjectionMatrix3D(NULL));
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}
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if (loc_MVP != -1) {
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puts("setting MVP matrix");
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#if DEBUG_MATRIX_BIND
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puts("setting 3D MVP matrix");
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#endif
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glUniformMatrix4fv(loc_MVP, 1, GL_FALSE, gpuGetModelViewProjectionMatrix3D(NULL));
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}
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}
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