UI: tweak panels open by default

This commit is contained in:
Campbell Barton 2018-11-02 12:04:04 +11:00
parent 86b2f8ef38
commit c4c62e6df5
Notes: blender-bot 2023-02-14 05:43:04 +01:00
Referenced by issue #59077, Poor hair editing performance
Referenced by issue #57681, Extrude and Move on Normals does not move vertices or edges on normals
Referenced by issue #57638, Possible wrong behavour in wireframe mode
Referenced by issue #57636, Wireframe mode bugs
Referenced by issue #57602, Smoke Bake Crash
Referenced by issue #57578, Vertex Connect Crashes Blender 2.8
Referenced by issue #57578, Vertex Connect Crashes Blender 2.8
2 changed files with 0 additions and 2 deletions

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@ -275,7 +275,6 @@ class RENDER_PT_stamp_burn(RenderOutputButtonsPanel, Panel):
class RENDER_PT_output(RenderOutputButtonsPanel, Panel):
bl_label = "Output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):

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@ -390,7 +390,6 @@ class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
bl_label = "Sampling"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_EEVEE'}
@classmethod