DRW: support clipping for envelope armature draw type

This commit is contained in:
Campbell Barton 2019-03-16 18:01:22 +11:00
parent 6aebb5a4d5
commit c55fb58e8a
Notes: blender-bot 2023-02-14 03:59:42 +01:00
Referenced by issue #60779, 3D Viewport clipping support
5 changed files with 64 additions and 31 deletions

View File

@ -207,11 +207,12 @@ static void drw_shgroup_bone_stick(
/* Envelope */
static void drw_shgroup_bone_envelope_distance(
const float (*bone_mat)[4],
const float *radius_head, const float *radius_tail, const float *distance)
const float *radius_head, const float *radius_tail, const float *distance,
const eGPUShaderConfig sh_cfg)
{
if (g_data.passes.bone_envelope != NULL) {
if (g_data.bone_envelope_distance == NULL) {
g_data.bone_envelope_distance = shgroup_instance_bone_envelope_distance(g_data.passes.bone_envelope);
g_data.bone_envelope_distance = shgroup_instance_bone_envelope_distance(g_data.passes.bone_envelope, sh_cfg);
/* passes.bone_envelope should have the DRW_STATE_CULL_FRONT state enabled. */
}
float head_sphere[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sphere[4] = {0.0f, 1.0f, 0.0f, 1.0f};
@ -244,12 +245,12 @@ static void drw_shgroup_bone_envelope(
g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.passes.bone_solid, g_data.transparent, sh_cfg);
}
if (g_data.bone_envelope_wire == NULL) {
g_data.bone_envelope_wire = shgroup_instance_bone_envelope_outline(g_data.passes.bone_wire);
g_data.bone_envelope_wire = shgroup_instance_bone_envelope_outline(g_data.passes.bone_wire, sh_cfg);
}
if (g_data.bone_envelope_solid == NULL &&
g_data.passes.bone_solid != NULL)
{
g_data.bone_envelope_solid = shgroup_instance_bone_envelope_solid(g_data.passes.bone_solid, g_data.transparent);
g_data.bone_envelope_solid = shgroup_instance_bone_envelope_solid(g_data.passes.bone_solid, g_data.transparent, sh_cfg);
/* We can have a lot of overdraw if we don't do this. Also envelope are not subject to
* inverted matrix. */
DRW_shgroup_state_enable(g_data.bone_envelope_solid, DRW_STATE_CULL_BACK);
@ -1332,7 +1333,7 @@ static void draw_bone_envelope(
(boneflag & BONE_NO_DEFORM) == 0 &&
((boneflag & BONE_SELECTED) || (eBone && (boneflag & (BONE_ROOTSEL | BONE_TIPSEL)))))
{
drw_shgroup_bone_envelope_distance(BONE_VAR(eBone, pchan, disp_mat), rad_head, rad_tail, distance);
drw_shgroup_bone_envelope_distance(BONE_VAR(eBone, pchan, disp_mat), rad_head, rad_tail, distance, sh_cfg);
}
if (select_id != -1) {

View File

@ -625,13 +625,16 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
return grp;
}
DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_envelope_outline == NULL) {
sh_data->bone_envelope_outline = DRW_shader_create(
datatoc_armature_envelope_outline_vert_glsl, NULL,
datatoc_gpu_shader_flat_color_frag_glsl, NULL);
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->bone_envelope_outline = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_outline_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, NULL},
});
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline, {
@ -646,17 +649,22 @@ DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
pass, DRW_cache_bone_envelope_outline_get(),
g_formats.instance_bone_envelope_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_envelope_distance == NULL) {
sh_data->bone_envelope_distance = DRW_shader_create(
datatoc_armature_envelope_solid_vert_glsl, NULL,
datatoc_armature_envelope_distance_frag_glsl, NULL);
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->bone_envelope_distance = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_solid_vert_glsl, NULL},
.frag = (const char *[]){datatoc_armature_envelope_distance_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, NULL},
});
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance, {
@ -669,17 +677,22 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
sh_data->bone_envelope_distance,
pass, DRW_cache_bone_envelope_solid_get(),
g_formats.instance_bone_envelope_distance);
if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp)
DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg)
{
COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_envelope == NULL) {
sh_data->bone_envelope = DRW_shader_create(
datatoc_armature_envelope_solid_vert_glsl, NULL,
datatoc_armature_envelope_solid_frag_glsl, "#define SMOOTH_ENVELOPE\n");
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->bone_envelope = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_solid_vert_glsl, NULL},
.frag = (const char *[]){datatoc_armature_envelope_solid_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, NULL},
});
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope, {
@ -695,7 +708,9 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp
pass, DRW_cache_bone_envelope_solid_get(),
g_formats.instance_bone_envelope);
DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
@ -789,7 +804,7 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(
DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg)
{
COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_sphere == NULL) {
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->bone_sphere = GPU_shader_create_from_arrays({
@ -818,7 +833,7 @@ DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp,
DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_sphere_outline == NULL) {
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->bone_sphere_outline = GPU_shader_create_from_arrays({

View File

@ -143,9 +143,9 @@ struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, st
struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg);
struct DRWShadingGroup *shgroup_instance_mball_handles(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
struct DRWShadingGroup *shgroup_instance_bone_axes(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_instance_bone_envelope_distance(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_instance_bone_envelope_outline(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, bool transp);
struct DRWShadingGroup *shgroup_instance_bone_envelope_distance(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
struct DRWShadingGroup *shgroup_instance_bone_envelope_outline(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg);
struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg);
struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct GPUBatch *geom, bool transp, eGPUShaderConfig sh_cfg);
struct DRWShadingGroup *shgroup_instance_bone_sphere_outline(struct DRWPass *pass, eGPUShaderConfig sh_cfg);

View File

@ -3,6 +3,9 @@ uniform mat4 ViewMatrix;
uniform mat4 ViewMatrixInverse;
uniform mat4 ViewProjectionMatrix;
uniform mat4 ProjectionMatrix;
#ifdef USE_WORLD_CLIP_PLANES
uniform mat4 ModelMatrix;
#endif
uniform vec2 viewportSize;
uniform float lineThickness = 2.0;
@ -130,7 +133,13 @@ void main()
vec3 wpos1 = get_outline_point(pos1, sph_near, sph_far, mat_near, mat_far, z_ofs_near, z_ofs_far, b);
vec3 wpos2 = get_outline_point(pos2, sph_near, sph_far, mat_near, mat_far, z_ofs_near, z_ofs_far, b);
vec4 V = ViewMatrix * vec4(wpos1, 1.0);
vec4 pos_4d = vec4(wpos1, 1.0);
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
#endif
vec4 V = ViewMatrix * pos_4d;
float pres_fac = (ProjectionMatrix[3][3] == 0.0) ? abs(V.z) : 1.0;
vec4 p0 = ViewProjectionMatrix * vec4(wpos0, 1.0);

View File

@ -2,6 +2,10 @@
uniform mat4 ViewMatrix;
uniform mat4 ViewMatrixInverse;
uniform mat4 ViewProjectionMatrix;
#ifdef USE_WORLD_CLIP_PLANES
uniform mat4 ModelMatrix;
#endif
/* ---- Instantiated Attrs ---- */
in vec3 pos;
@ -48,8 +52,12 @@ void main()
normalView = mat3(ViewMatrix) * nor;
gl_Position = ViewProjectionMatrix * vec4(sp, 1.0);
finalStateColor = stateColor;
finalBoneColor = boneColor;
vec4 pos_4d = vec4(sp, 1.0);
gl_Position = ViewProjectionMatrix * pos_4d;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
#endif
}