Fix T98874: new obj importer missing an option to import vertex groups
The old Python OBJ importer had a (somewhat confusingly named) "Keep Vertex Order -> Poly Groups" option, that imported OBJ groups as "vertex groups" on the resulting mesh. All vertices of any face were assigned the vertex group, with a 1.0 weight. The new C++ importer did not have this option. It was trying to do something with vertex groups, but failing to actually achieve anything :) -- the vertex groups were created on the wrong object (later on overwritten by "nomain mesh to main mesh" operation); vertex weights were set to 1.0/vertex_count, and each vertex was only set to be in one group, even when it belongs to multiple faces from different groups. End result was that to the user, vertex groups were not visible/present at all (see T98874). This patch adds the import option (named "Vertex Groups"), which is off by default, and fixes the import code logic to actually do the right thing. Tested on file from T98874; vertex groups are imported just like with the Python importer. Reviewed By: Howard Trickey Differential Revision: https://developer.blender.org/D15200
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Notes:
blender-bot
2023-02-14 00:09:06 +01:00
Referenced by issue #98874, Wavefront (.OBJ) Experimental ignoring polygroup/vertex group attributes Referenced by issue #98661, 3.2: Potential candidates for corrective releases
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@ -408,6 +408,7 @@ static int wm_obj_import_exec(bContext *C, wmOperator *op)
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import_params.clamp_size = RNA_float_get(op->ptr, "clamp_size");
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import_params.forward_axis = RNA_enum_get(op->ptr, "forward_axis");
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import_params.up_axis = RNA_enum_get(op->ptr, "up_axis");
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import_params.import_vertex_groups = RNA_boolean_get(op->ptr, "import_vertex_groups");
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import_params.validate_meshes = RNA_boolean_get(op->ptr, "validate_meshes");
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OBJ_import(C, &import_params);
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@ -438,6 +439,7 @@ static void ui_obj_import_settings(uiLayout *layout, PointerRNA *imfptr)
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box = uiLayoutBox(layout);
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uiItemL(box, IFACE_("Options"), ICON_EXPORT);
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col = uiLayoutColumn(box, false);
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uiItemR(col, imfptr, "import_vertex_groups", 0, NULL, ICON_NONE);
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uiItemR(col, imfptr, "validate_meshes", 0, NULL, ICON_NONE);
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}
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@ -486,6 +488,11 @@ void WM_OT_obj_import(struct wmOperatorType *ot)
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"Forward Axis",
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"");
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RNA_def_enum(ot->srna, "up_axis", io_obj_transform_axis_up, OBJ_AXIS_Y_UP, "Up Axis", "");
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RNA_def_boolean(ot->srna,
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"import_vertex_groups",
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false,
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"Vertex Groups",
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"Import OBJ groups as vertex groups");
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RNA_def_boolean(ot->srna,
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"validate_meshes",
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false,
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@ -88,6 +88,7 @@ struct OBJImportParams {
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float clamp_size;
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eTransformAxisForward forward_axis;
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eTransformAxisUp up_axis;
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bool import_vertex_groups;
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bool validate_meshes;
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};
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@ -126,7 +126,7 @@ static void geom_add_polygon(Geometry *geom,
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curr_face.material_index = material_index;
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if (group_index >= 0) {
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curr_face.vertex_group_index = group_index;
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geom->use_vertex_groups_ = true;
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geom->has_vertex_groups_ = true;
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}
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const int orig_corners_size = geom->face_corners_.size();
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@ -9,6 +9,7 @@
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#include "DNA_scene_types.h"
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#include "BKE_customdata.h"
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#include "BKE_deform.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_node_tree_update.h"
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@ -46,7 +47,7 @@ Object *MeshFromGeometry::create_mesh(Main *bmain,
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obj->data = BKE_object_obdata_add_from_type(bmain, OB_MESH, ob_name.c_str());
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create_vertices(mesh);
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create_polys_loops(obj, mesh);
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create_polys_loops(mesh, import_params.import_vertex_groups);
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create_edges(mesh);
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create_uv_verts(mesh);
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create_normals(mesh);
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@ -67,6 +68,9 @@ Object *MeshFromGeometry::create_mesh(Main *bmain,
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BKE_mesh_nomain_to_mesh(mesh, dst, obj, &CD_MASK_EVERYTHING, true);
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dst->flag |= autosmooth;
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/* Note: vertex groups have to be created after final mesh is assigned to the object. */
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create_vertex_groups(obj);
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return obj;
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}
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@ -161,19 +165,13 @@ void MeshFromGeometry::create_vertices(Mesh *mesh)
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}
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}
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void MeshFromGeometry::create_polys_loops(Object *obj, Mesh *mesh)
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void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
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{
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/* Will not be used if vertex groups are not imported. */
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mesh->dvert = nullptr;
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float weight = 0.0f;
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const int64_t total_verts = mesh_geometry_.vertex_count_;
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if (total_verts && mesh_geometry_.use_vertex_groups_) {
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if (use_vertex_groups && total_verts && mesh_geometry_.has_vertex_groups_) {
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mesh->dvert = static_cast<MDeformVert *>(
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CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_CALLOC, nullptr, total_verts));
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weight = 1.0f / total_verts;
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}
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else {
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UNUSED_VARS(weight);
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}
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const int64_t tot_face_elems{mesh->totpoly};
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@ -206,28 +204,23 @@ void MeshFromGeometry::create_polys_loops(Object *obj, Mesh *mesh)
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tot_loop_idx++;
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mloop.v = curr_corner.vert_index;
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/* Setup vertex group data, if needed. */
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if (!mesh->dvert) {
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continue;
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}
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/* Iterating over mloop results in finding the same vertex multiple times.
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* Another way is to allocate memory for dvert while creating vertices and fill them here.
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*/
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MDeformVert &def_vert = mesh->dvert[mloop.v];
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if (!def_vert.dw) {
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def_vert.dw = static_cast<MDeformWeight *>(
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MEM_callocN(sizeof(MDeformWeight), "OBJ Import Deform Weight"));
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}
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/* Every vertex in a face is assigned the same deform group. */
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int group_idx = curr_face.vertex_group_index;
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/* Deform group number (def_nr) must behave like an index into the names' list. */
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*(def_vert.dw) = {static_cast<unsigned int>(group_idx), weight};
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const int group_index = curr_face.vertex_group_index;
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MDeformWeight *dw = BKE_defvert_ensure_index(mesh->dvert + mloop.v, group_index);
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dw->weight = 1.0f;
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}
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}
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}
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if (!mesh->dvert) {
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void MeshFromGeometry::create_vertex_groups(Object *obj)
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{
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Mesh *mesh = static_cast<Mesh *>(obj->data);
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if (mesh->dvert == nullptr) {
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return;
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}
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/* Add deform group names. */
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for (const std::string &name : mesh_geometry_.group_order_) {
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BKE_object_defgroup_add_name(obj, name.data());
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}
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@ -45,10 +45,9 @@ class MeshFromGeometry : NonMovable, NonCopyable {
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void fixup_invalid_faces();
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void create_vertices(Mesh *mesh);
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/**
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* Create polygons for the Mesh, set smooth shading flags, deform group names,
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* Materials.
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* Create polygons for the Mesh, set smooth shading flags, Materials.
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*/
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void create_polys_loops(Object *obj, Mesh *mesh);
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void create_polys_loops(Mesh *mesh, bool use_vertex_groups);
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/**
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* Add explicitly imported OBJ edges to the mesh.
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*/
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@ -65,6 +64,7 @@ class MeshFromGeometry : NonMovable, NonCopyable {
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Map<std::string, Material *> &created_materials,
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Object *obj);
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void create_normals(Mesh *mesh);
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void create_vertex_groups(Object *obj);
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};
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} // namespace blender::io::obj
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@ -110,7 +110,7 @@ struct Geometry {
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bool has_invalid_polys_ = false;
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bool has_vertex_normals_ = false;
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bool use_vertex_groups_ = false;
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bool has_vertex_groups_ = false;
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NurbsElement nurbs_element_;
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int total_loops_ = 0;
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};
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@ -57,6 +57,8 @@ class obj_importer_test : public BlendfileLoadingBaseTest {
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params.clamp_size = 0;
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params.forward_axis = OBJ_AXIS_NEGATIVE_Z_FORWARD;
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params.up_axis = OBJ_AXIS_Y_UP;
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params.validate_meshes = true;
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params.import_vertex_groups = false;
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std::string obj_path = blender::tests::flags_test_asset_dir() + "/io_tests/obj/" + path;
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strncpy(params.filepath, obj_path.c_str(), FILE_MAX - 1);
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