Fix build with Quicktime after Audaspace update
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@ -335,8 +335,8 @@ static OSStatus AudioConverterInputCallback(AudioConverterRef inAudioConverter,
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qtexport->audioTotalExportedFrames += *ioNumberDataPackets;
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AUD_readDevice(qtexport->audioInputDevice, (UInt8 *)qtexport->audioInputBuffer,
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qtexport->audioInputFormat.mFramesPerPacket * *ioNumberDataPackets);
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AUD_Device_read(qtexport->audioInputDevice, (UInt8 *)qtexport->audioInputBuffer,
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qtexport->audioInputFormat.mFramesPerPacket * *ioNumberDataPackets);
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ioData->mBuffers[0].mDataByteSize = qtexport->audioInputFormat.mBytesPerPacket * *ioNumberDataPackets;
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ioData->mBuffers[0].mData = qtexport->audioInputBuffer;
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@ -792,7 +792,7 @@ void end_qt(void *context_v)
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write_cookie(qtexport->audioConverter, qtexport->audioFile);
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AudioConverterDispose(qtexport->audioConverter);
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AudioFileClose(qtexport->audioFile);
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AUD_closeReadDevice(qtexport->audioInputDevice);
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AUD_Device_free(qtexport->audioInputDevice);
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qtexport->audioFile = NULL;
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qtexport->audioInputDevice = NULL;
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MEM_freeN(qtexport->audioInputBuffer);
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