Immediate Mode: particle_edit.c

This commit is contained in:
Dalai Felinto 2017-02-14 14:27:31 +01:00
parent 31a21135cf
commit c80b760d4a
1 changed files with 13 additions and 8 deletions

View File

@ -73,6 +73,8 @@
#include "ED_particle.h"
#include "ED_view3d.h"
#include "GPU_immediate.h"
#include "UI_resources.h"
#include "WM_api.h"
@ -2690,24 +2692,27 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata)
ParticleEditSettings *pset= PE_settings(scene);
ParticleBrushData *brush;
if (pset->brushtype < 0)
if (pset->brushtype < 0) {
return;
}
brush= &pset->brush[pset->brushtype];
brush = &pset->brush[pset->brushtype];
if (brush) {
glPushMatrix();
unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
glTranslatef((float)x, (float)y, 0.0f);
immUniformColor4ub(255, 255, 255, 128);
glColor4ub(255, 255, 255, 128);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glutil_draw_lined_arc(0.0, M_PI*2.0, pe_brush_size_get(scene, brush), 40);
imm_draw_lined_circle(pos, (float)x, (float)y, pe_brush_size_get(scene, brush), 40);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
glPopMatrix();
immUnbindProgram();
}
}