Fix T48320: Freestyle renders wrong edges of objects which in the other RenderLayer.

FSAA sample files in EXR format are no longer always updated (after some
changes between 2.73 and 2.74 releases), and the reported bug was caused
by old samples from a previous frame that were being merged by mistake.

The present revision addresses the documented issue by entirely skipping
the rendering of auto-generated scenes when there are no Freestyle strokes
to render, which suppresses sample merging of the render layers that were
not rendered.
This commit is contained in:
Tamito Kajiyama 2016-05-05 23:09:22 +09:00
parent 6f83710af9
commit c8e9832be3
Notes: blender-bot 2023-06-21 19:23:24 +02:00
Referenced by issue #48320, Freestyle renders wrong edges of objects which in the other RenderLayer
3 changed files with 15 additions and 9 deletions

View File

@ -864,10 +864,10 @@ bool Controller::getComputeSteerableViewMapFlag() const
return _ComputeSteerableViewMap;
}
void Controller::DrawStrokes()
int Controller::DrawStrokes()
{
if (_ViewMap == 0)
return;
return 0;
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "\n=== Stroke drawing ===" << endl;
@ -875,12 +875,14 @@ void Controller::DrawStrokes()
_Chrono.start();
_Canvas->Draw();
real d = _Chrono.stop();
int strokeCount = _Canvas->getStrokeCount();
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Strokes generation : " << d << endl;
cout << "Stroke count : " << _Canvas->getStrokeCount() << endl;
cout << "Stroke count : " << strokeCount << endl;
}
resetModified();
DeleteViewMap();
return strokeCount;
}
void Controller::ResetRenderCount()

View File

@ -75,7 +75,7 @@ public:
void ComputeSteerableViewMap();
void saveSteerableViewMapImages();
void toggleEdgeTesselationNature(Nature::EdgeNature iNature);
void DrawStrokes();
int DrawStrokes();
void ResetRenderCount();
Render *RenderStrokes(Render *re, bool render);
void SwapStyleModules(unsigned i1, unsigned i2);

View File

@ -628,15 +628,19 @@ Render *FRS_do_stroke_rendering(Render *re, SceneRenderLayer *srl, int render)
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
g_freestyle.scene = re->scene;
controller->DrawStrokes();
freestyle_render = controller->RenderStrokes(re, true);
int strokeCount = controller->DrawStrokes();
if (strokeCount > 0) {
freestyle_render = controller->RenderStrokes(re, true);
}
controller->CloseFile();
g_freestyle.scene = NULL;
// composite result
FRS_composite_result(re, srl, freestyle_render);
RE_FreeRenderResult(freestyle_render->result);
freestyle_render->result = NULL;
if (freestyle_render) {
FRS_composite_result(re, srl, freestyle_render);
RE_FreeRenderResult(freestyle_render->result);
freestyle_render->result = NULL;
}
}
}