Fix T43515: Initial velocity for fire bug

Visual representation of fire was generated before simulation step took place. This caused fire to essentially lag one simulation step behind, even though all emission areas were up to date.
This commit is contained in:
Miika Hamalainen 2015-02-06 22:05:09 +02:00
parent 1b85ca6fc0
commit ca06c3343e
Notes: blender-bot 2023-02-14 09:32:05 +01:00
Referenced by issue #43515, initial velocity for fire bug
3 changed files with 36 additions and 17 deletions

View File

@ -1587,7 +1587,7 @@ void FLUID_3D::advectMacCormackEnd2(int zBegin, int zEnd)
}
void FLUID_3D::processBurn(float *fuel, float *smoke, float *react, float *flame, float *heat,
void FLUID_3D::processBurn(float *fuel, float *smoke, float *react, float *heat,
float *r, float *g, float *b, int total_cells, float dt)
{
float burning_rate = *_burning_rate;
@ -1600,7 +1600,7 @@ void FLUID_3D::processBurn(float *fuel, float *smoke, float *react, float *flame
float orig_fuel = fuel[index];
float orig_smoke = smoke[index];
float smoke_emit = 0.0f;
float react_coord = 0.0f;
float flame = 0.0f;
/* process fuel */
fuel[index] -= burning_rate * dt;
@ -1608,7 +1608,7 @@ void FLUID_3D::processBurn(float *fuel, float *smoke, float *react, float *flame
/* process reaction coordinate */
if (orig_fuel > FLT_EPSILON) {
react[index] *= fuel[index]/orig_fuel;
react_coord = react[index];
flame = pow(react[index], 0.5f);
}
else {
react[index] = 0.0f;
@ -1620,17 +1620,9 @@ void FLUID_3D::processBurn(float *fuel, float *smoke, float *react, float *flame
smoke[index] += smoke_emit;
CLAMP(smoke[index], 0.0f, 1.0f);
/* model flame temperature curve from the reaction coordinate (fuel) */
if (react_coord>0.0f) {
/* do a smooth falloff for rest of the values */
flame[index] = pow(react_coord, 0.5f);
}
else
flame[index] = 0.0f;
/* set fluid temperature from the flame temperature profile */
if (heat && flame[index])
heat[index] = (1.0f-flame[index])*ignition_point + flame[index]*temp_max;
if (heat && flame)
heat[index] = (1.0f - flame)*ignition_point + flame*temp_max;
/* mix new color */
if (r && smoke_emit > FLT_EPSILON) {
@ -1641,3 +1633,21 @@ void FLUID_3D::processBurn(float *fuel, float *smoke, float *react, float *flame
}
}
}
void FLUID_3D::updateFlame(float *react, float *flame, int total_cells)
{
for (int index = 0; index < total_cells; index++)
{
/* model flame temperature curve from the reaction coordinate (fuel)
* TODO: Would probably be best to get rid of whole "flame" data field.
* Currently it's just sqrt mirror of reaction coordinate, and therefore
* basically just waste of memory and disk space...
*/
if (react[index]>0.0f) {
/* do a smooth falloff for rest of the values */
flame[index] = pow(react[index], 0.5f);
}
else
flame[index] = 0.0f;
}
}

View File

@ -209,8 +209,9 @@ struct FLUID_3D
float *_flame_vorticity; // RNA pointer
float *_ignition_temp; // RNA pointer
float *_max_temp; // RNA pointer
void processBurn(float *fuel, float *smoke, float *react, float *flame, float *heat,
void processBurn(float *fuel, float *smoke, float *react, float *heat,
float *r, float *g, float *b, int total_cells, float dt);
void updateFlame(float *react, float *flame, int total_cells);
// boundary setting functions
static void copyBorderX(float* field, Vec3Int res, int zBegin, int zEnd);

View File

@ -77,19 +77,27 @@ extern "C" size_t smoke_get_index2d(int x, int max_x, int y /*, int max_y, int z
extern "C" void smoke_step(FLUID_3D *fluid, float gravity[3], float dtSubdiv)
{
if (fluid->_fuel) {
fluid->processBurn(fluid->_fuel, fluid->_density, fluid->_react, fluid->_flame, fluid->_heat,
fluid->processBurn(fluid->_fuel, fluid->_density, fluid->_react, fluid->_heat,
fluid->_color_r, fluid->_color_g, fluid->_color_b, fluid->_totalCells, (*fluid->_dtFactor)*dtSubdiv);
}
fluid->step(dtSubdiv, gravity);
if (fluid->_fuel) {
fluid->updateFlame(fluid->_react, fluid->_flame, fluid->_totalCells);
}
}
extern "C" void smoke_turbulence_step(WTURBULENCE *wt, FLUID_3D *fluid)
{
if (wt->_fuelBig) {
fluid->processBurn(wt->_fuelBig, wt->_densityBig, wt->_reactBig, wt->_flameBig, 0,
fluid->processBurn(wt->_fuelBig, wt->_densityBig, wt->_reactBig, 0,
wt->_color_rBig, wt->_color_gBig, wt->_color_bBig, wt->_totalCellsBig, fluid->_dt);
}
wt->stepTurbulenceFull(fluid->_dt/fluid->_dx, fluid->_xVelocity, fluid->_yVelocity, fluid->_zVelocity, fluid->_obstacles);
wt->stepTurbulenceFull(fluid->_dt/fluid->_dx, fluid->_xVelocity, fluid->_yVelocity, fluid->_zVelocity, fluid->_obstacles);
if (wt->_fuelBig) {
fluid->updateFlame(wt->_reactBig, wt->_flameBig, wt->_totalCellsBig);
}
}
extern "C" void smoke_initBlenderRNA(FLUID_3D *fluid, float *alpha, float *beta, float *dt_factor, float *vorticity, int *border_colli, float *burning_rate,