OpenGL render: Bugfix (unreported) after rB6f92604e539b2114763150fb1ace60d28e59a889

Crashes occured immediately when clicking on "OpenGL render image" because there was only a task pool created previously when it was an animation. Solved it by introducing a variable is_animation to the openglrender and omitting the task_pool call when it's no animation.

@sergey: Please check my changes, moved the pool_ok and the lock into the is_animation clause.
This commit is contained in:
Thomas Beck 2016-09-17 00:21:34 +02:00
parent c9c933ac81
commit cade262c47
1 changed files with 9 additions and 5 deletions

View File

@ -133,6 +133,7 @@ typedef struct OGLRender {
TaskPool *task_pool;
bool pool_ok;
bool is_animation;
SpinLock reports_lock;
#ifdef DEBUG_TIME
@ -636,6 +637,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->cfrao = scene->r.cfra;
oglrender->write_still = is_write_still && !is_animation;
oglrender->is_animation = is_animation;
oglrender->views_len = BKE_scene_multiview_num_views_get(&scene->r);
@ -701,12 +703,12 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->task_pool = BLI_task_pool_create(task_scheduler,
oglrender);
}
oglrender->pool_ok = true;
BLI_spin_init(&oglrender->reports_lock);
}
else {
oglrender->task_pool = NULL;
}
oglrender->pool_ok = true;
BLI_spin_init(&oglrender->reports_lock);
#ifdef DEBUG_TIME
oglrender->time_start = PIL_check_seconds_timer();
@ -721,9 +723,11 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
Scene *scene = oglrender->scene;
int i;
BLI_task_pool_work_and_wait(oglrender->task_pool);
BLI_task_pool_free(oglrender->task_pool);
BLI_spin_end(&oglrender->reports_lock);
if (oglrender->is_animation) {
BLI_task_pool_work_and_wait(oglrender->task_pool);
BLI_task_pool_free(oglrender->task_pool);
BLI_spin_end(&oglrender->reports_lock);
}
#ifdef DEBUG_TIME
printf("Total render time: %f\n", PIL_check_seconds_timer() - oglrender->time_start);