Revert "Fix T62621 object scale changes tangent node output in Eevee"
This reverts commit 86646dab7c
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parent
1f1e90a013
commit
cc1b193ddf
Notes:
blender-bot
2023-02-14 07:39:44 +01:00
Referenced by issue #62839, object scale changes normal map output in eevee Referenced by issue #62783, Problems in 2.8 in viewport matcaps as well as render of certain files - Since last two week builds Referenced by issue #62621, object scale changes tangent node output in Eevee
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@ -66,8 +66,8 @@ void main()
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gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
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viewPosition = (ModelViewMatrix * vec4(pos, 1.0)).xyz;
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worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
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worldNormal = WorldNormalMatrix * nor;
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viewNormal = NormalMatrix * nor;
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worldNormal = normalize(WorldNormalMatrix * nor);
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viewNormal = normalize(NormalMatrix * nor);
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#endif
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/* Used for planar reflections */
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@ -24,8 +24,8 @@ void main() {
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#ifdef MESH_SHADER
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viewPosition = (ModelViewMatrix * vec4(pos, 1.0)).xyz;
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worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
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viewNormal = NormalMatrix * nor;
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worldNormal = WorldNormalMatrix * nor;
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viewNormal = normalize(NormalMatrix * nor);
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worldNormal = normalize(WorldNormalMatrix * nor);
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#ifdef USE_ATTR
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pass_attr(pos);
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#endif
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@ -803,7 +803,6 @@ static void draw_matrices_model_prepare(DRWCallState *st)
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copy_m3_m4(st->normalview, st->modelview);
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invert_m3(st->normalview);
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transpose_m3(st->normalview);
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normalize_m3(st->normalview);
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}
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if (st->matflag & DRW_CALL_EYEVEC) {
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/* Used by orthographic wires */
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@ -822,7 +821,6 @@ static void draw_matrices_model_prepare(DRWCallState *st)
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copy_m3_m4(st->normalworld, st->model);
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invert_m3(st->normalworld);
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transpose_m3(st->normalworld);
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normalize_m3(st->normalworld);
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st->matflag &= ~DRW_CALL_NORMALWORLD;
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}
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}
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