Particles: Fixed thread work size calculation.

Dividing the workload by number of tasks in float is imprecise and
lead in some cases to particles not being calculated at all
(example: 20000 particles, 144 tasks).

Switching this calculation to integer makes sure we don't lose count.

Differential Revision: https://developer.blender.org/D10157
This commit is contained in:
Stefan Werner 2021-01-20 11:17:32 +01:00 committed by Jeroen Bakker
parent 6265fe8605
commit cde858ae98
Notes: blender-bot 2023-02-14 09:48:25 +01:00
Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
1 changed files with 12 additions and 8 deletions

View File

@ -476,20 +476,24 @@ void psys_tasks_create(ParticleThreadContext *ctx,
{
ParticleTask *tasks;
int numtasks = min_ii(BLI_system_thread_count() * 4, endpart - startpart);
float particles_per_task = (float)(endpart - startpart) / (float)numtasks, p, pnext;
int i;
int particles_per_task = numtasks > 0 ? (endpart - startpart) / numtasks : 0;
int remainder = numtasks > 0 ? (endpart - startpart) - particles_per_task * numtasks : 0;
tasks = MEM_callocN(sizeof(ParticleTask) * numtasks, "ParticleThread");
*r_numtasks = numtasks;
*r_tasks = tasks;
p = (float)startpart;
for (i = 0; i < numtasks; i++, p = pnext) {
pnext = p + particles_per_task;
int p = startpart;
for (int i = 0; i < numtasks; i++) {
tasks[i].ctx = ctx;
tasks[i].begin = (int)p;
tasks[i].end = min_ii((int)pnext, endpart);
tasks[i].begin = p;
p = p + particles_per_task + (i < remainder ? 1 : 0);
tasks[i].end = p;
}
/* Verify that all particles are accounted for. */
if (numtasks > 0) {
BLI_assert(tasks[numtasks - 1].end == endpart);
}
}