Cycles: Cleanup, indentation
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0145daa09b
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@ -449,11 +449,11 @@ void BlenderSession::render(BL::Depsgraph& b_depsgraph_)
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BL::Object b_camera_override(b_engine.camera_override());
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sync->sync_camera(b_render, b_camera_override, width, height, b_rview_name.c_str());
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sync->sync_data(b_render,
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b_depsgraph,
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b_v3d,
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b_camera_override,
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width, height,
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&python_thread_state);
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b_depsgraph,
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b_v3d,
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b_camera_override,
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width, height,
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&python_thread_state);
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builtin_images_load();
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/* Make sure all views have different noise patterns. - hardcoded value just to make it random */
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@ -610,11 +610,11 @@ void BlenderSession::bake(BL::Depsgraph& b_depsgraph_,
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BL::Object b_camera_override(b_engine.camera_override());
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sync->sync_camera(b_render, b_camera_override, width, height, "");
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sync->sync_data(b_render,
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b_depsgraph,
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b_v3d,
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b_camera_override,
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width, height,
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&python_thread_state);
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b_depsgraph,
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b_v3d,
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b_camera_override,
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width, height,
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&python_thread_state);
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builtin_images_load();
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}
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@ -177,7 +177,7 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
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}
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void BlenderSync::sync_data(BL::RenderSettings& b_render,
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BL::Depsgraph& b_depsgraph,
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BL::Depsgraph& b_depsgraph,
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BL::SpaceView3D& b_v3d,
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BL::Object& b_override,
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int width, int height,
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