Cleanup: spelling

This commit is contained in:
Campbell Barton 2020-02-10 10:33:00 +11:00
parent 068f4e4592
commit cdfaddbb1d
Notes: blender-bot 2023-02-14 09:48:25 +01:00
Referenced by issue #77572, Reference image opacity value doesn't work with Blender 2.83+ (Intel HD 630 with Mesa 20, regression from D6729)
12 changed files with 18 additions and 17 deletions

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@ -242,7 +242,7 @@ struct ObjectKey {
/* Geometry Key
*
* We export separate geomtry for a mesh and its particle hair, so key needs to
* We export separate geometry for a mesh and its particle hair, so key needs to
* distinguish between them. */
struct GeometryKey {

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@ -340,7 +340,7 @@ BVHEmbree::BVHEmbree(const BVHParams &params_,
if (ret != 1) {
assert(0);
VLOG(1) << "Embree is compiled without the RTC_DEVICE_PROPERTY_RAY_MASK_SUPPORTED flag."
"Ray visiblity will not work.";
"Ray visibility will not work.";
}
ret = rtcGetDeviceProperty(rtc_shared_device, RTC_DEVICE_PROPERTY_FILTER_FUNCTION_SUPPORTED);
if (ret != 1) {

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@ -316,7 +316,7 @@ bool GHOST_ContextEGL::initContextEGLEW()
{
/* We have to manually get this function before we can call eglewInit, since
* it requires a display argument. glewInit() does the same, but we only want
* to intialize EGLEW here. */
* to initialize EGLEW here. */
eglGetDisplay = (PFNEGLGETDISPLAYPROC)eglGetProcAddress("eglGetDisplay");
if (eglGetDisplay == NULL) {
return false;

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@ -115,7 +115,7 @@ class GHOST_WindowManager {
/**
* Return a vector of the windows currently managed by this
* class.
* \return Const reference to the vector of windows managed
* \return Constant reference to the vector of windows managed
*/
const std::vector<GHOST_IWindow *> &getWindows() const;

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@ -632,7 +632,7 @@ static void obstacles_from_mesh_task_cb(void *__restrict userdata,
/* Distance between two opposing vertices in a unit cube.
* I.e. the unit cube diagonal or sqrt(3).
* This value is our nearest neighbour search distance. */
* This value is our nearest neighbor search distance. */
const float surface_distance = 1.732;
for (int x = mds->res_min[0]; x < mds->res_max[0]; x++) {
@ -2219,7 +2219,7 @@ BLI_INLINE void apply_inflow_fields(FluidFlowSettings *mfs,
}
/* Set emission value for smoke inflow.
* Ensure that emission value is "maximised". */
* Ensure that emission value is "maximized". */
if (emission_in) {
emission_in[index] = MAX2(emission_value, emission_in[index]);
}
@ -3402,7 +3402,8 @@ static void BKE_fluid_modifier_processDomain(FluidModifierData *mmd,
resume_guide = (!is_startframe) && (mds->cache_frame_pause_guide == scene_framenr);
bool read_cache, bake_cache;
read_cache = false, bake_cache = baking_data || baking_noise || baking_mesh || baking_particles || baking_guide;
read_cache = false,
bake_cache = baking_data || baking_noise || baking_mesh || baking_particles || baking_guide;
bool with_gdomain;
with_gdomain = (mds->guide_source == FLUID_DOMAIN_GUIDE_SRC_DOMAIN);

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@ -1735,7 +1735,7 @@ static bool can_collapse(const SymEdge *se)
* edges may end up with zero or negative area (see can_collapse, above).
* So don't choose a collapse direction that is not allowed or one that has an original vertex
* as origin and a non-original vertex as destination.
* If both collapse directions are allowed by that rule, picke the one with the lower original
* If both collapse directions are allowed by that rule, pick the one with the lower original
* index.
*
* After merging, the faces abc and adb disappear (if they are not the outer face).

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@ -1558,7 +1558,7 @@ void do_versions_after_linking_280(Main *bmain, ReportList *UNUSED(reports))
}
}
/* This versionning could probably be done only on earlier versions, not sure however
/* This versioning could probably be done only on earlier versions, not sure however
* which exact version fully deprecated tessfaces, so think we can keep that one here, no
* harm to be expected anyway for being over-conservative. */
for (Mesh *me = bmain->meshes.first; me != NULL; me = me->id.next) {

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@ -501,7 +501,7 @@ void ANIM_editkeyframes_refresh(bAnimContext *ac)
ok |= KEYFRAME_OK_KEY; \
\
if (ked && (ked->iterflags & KEYFRAME_ITER_INCL_HANDLES)) { \
/* Only act on visible items, so check handle visiblity state. */ \
/* Only act on visible items, so check handle visibility state. */ \
const bool handles_visible = ((ked->iterflags & KEYFRAME_ITER_HANDLES_DEFAULT_INVISIBLE) ? \
(BEZT_ISSEL_ANY(bezt)) : \
true); \
@ -1459,7 +1459,7 @@ KeyframeEditFunc ANIM_editkeyframes_easing(short mode)
static short select_bezier_add(KeyframeEditData *ked, BezTriple *bezt)
{
/* Only act on visible items, so check handle visiblity state. */
/* Only act on visible items, so check handle visibility state. */
const bool handles_visible = ked && ((ked->iterflags & KEYFRAME_ITER_HANDLES_DEFAULT_INVISIBLE) ?
(BEZT_ISSEL_ANY(bezt)) :
true);
@ -1485,7 +1485,7 @@ static short select_bezier_add(KeyframeEditData *ked, BezTriple *bezt)
static short select_bezier_subtract(KeyframeEditData *ked, BezTriple *bezt)
{
/* Only act on visible items, so check handle visiblity state. */
/* Only act on visible items, so check handle visibility state. */
const bool handles_visible = ked && ((ked->iterflags & KEYFRAME_ITER_HANDLES_DEFAULT_INVISIBLE) ?
(BEZT_ISSEL_ANY(bezt)) :
true);

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@ -576,7 +576,7 @@ static void pose_slide_apply_quat(tPoseSlideOp *pso, tPChanFCurveLink *pfl)
float quat_diff[4];
/* calculate the delta transform from the previous to the current */
/* TODO: investigate ways to favour one transform more? */
/* TODO: investigate ways to favor one transform more? */
sub_qt_qtqt(quat_diff, quat_curr, quat_prev);
/* increase the original by the delta transform, by an amount determined by percentage */

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@ -722,7 +722,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
* - width is OK, but need to check if outside of boundaries
*
* So, resolution is to just shift view by the gap between the extremities.
* We favour moving the 'minimum' across, as that's origin for most things
* We favor moving the 'minimum' across, as that's origin for most things.
* (XXX - in the past, max was favored... if there are bugs, swap!)
*/
if ((cur->xmin < tot->xmin) && (cur->xmax > tot->xmax)) {
@ -779,7 +779,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
* - height is OK, but need to check if outside of boundaries
*
* So, resolution is to just shift view by the gap between the extremities.
* We favour moving the 'minimum' across, as that's origin for most things
* We favor moving the 'minimum' across, as that's origin for most things.
*/
if ((cur->ymin < tot->ymin) && (cur->ymax > tot->ymax)) {
/* outside boundaries on both sides,

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@ -365,7 +365,7 @@ void RNA_api_scene(StructRNA *srna)
RNA_def_function_ui_description(func, "Clear sequence editor in this scene");
# ifdef WITH_ALEMBIC
/* XXX Deprecated, will be removed in 2.8 in favour of calling the export operator. */
/* XXX Deprecated, will be removed in 2.8 in favor of calling the export operator. */
func = RNA_def_function(srna, "alembic_export", "rna_Scene_alembic_export");
RNA_def_function_ui_description(
func, "Export to Alembic file (deprecated, use the Alembic export operator)");

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@ -59,7 +59,7 @@ bool USDGenericMeshWriter::is_supported(const HierarchyContext *context) const
if (is_dupli) {
/* Construct the object's base flags from its dupliparent, just like is done in
* deg_objects_dupli_iterator_next(). Without this, the visiblity check below will fail. Doing
* deg_objects_dupli_iterator_next(). Without this, the visibility check below will fail. Doing
* this here, instead of a more suitable location in AbstractHierarchyIterator, prevents
* copying the Object for every dupli. */
base_flag = object->base_flag;