Fix T61104 Compositing two scenes with different output scales crashes
Was due to incorrect output size. Use engine->resolution_x/y instead of computing the size on the fly from the scene specific settings (which are not overwritten by the rendering scene).
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blender-bot
2023-02-14 19:45:25 +01:00
Referenced by issue #77885, GPencil: Compositing different sized scenes with grease pencil crushes Blender Referenced by issue #61104, Compositing two scenes with different output scales crashes blender
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@ -1865,7 +1865,7 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
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drw_context_state_init();
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DST.viewport = GPU_viewport_create();
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const int size[2] = {(r->size * r->xsch) / 100, (r->size * r->ysch) / 100};
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const int size[2] = {engine->resolution_x, engine->resolution_y};
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GPU_viewport_size_set(DST.viewport, size);
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drw_viewport_var_init();
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