Cycles: Cleanup, avoid shadowing

This commit is contained in:
Sergey Sharybin 2017-01-16 17:54:39 +01:00
parent 618177640f
commit d28035aff3
1 changed files with 6 additions and 5 deletions

View File

@ -130,12 +130,13 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
/* motion triangles */
if(attr_mP) {
size_t mesh_size = mesh->verts.size();
size_t steps = mesh->motion_steps - 1;
float3 *vert_steps = attr_mP->data_float3();
const size_t mesh_size = mesh->verts.size();
const size_t num_steps = mesh->motion_steps - 1;
const float3 *vert_steps = attr_mP->data_float3();
for(size_t i = 0; i < steps; i++)
t.bounds_grow(vert_steps + i*mesh_size, bounds);
for(size_t step = 0; step < num_steps; step++) {
t.bounds_grow(vert_steps + step*mesh_size, bounds);
}
type = PRIMITIVE_MOTION_TRIANGLE;
}