UI: fix crash with HUD panel size
There can be no panels in the region.
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6d152c5997
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@ -2061,17 +2061,19 @@ void ED_region_panels_layout_ex(
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* Can't use x/y values calculated above because they're not using the real height of panels,
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* instead they calculate offsets for the next panel to start drawing. */
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Panel *panel = ar->panels.last;
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int size_dyn[2] = {
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UI_UNIT_X * 12,
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UI_panel_size_y(panel),
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};
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/* region size is layout based and needs to be updated */
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if ((ar->sizex != size_dyn[0]) ||
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(ar->sizey != size_dyn[1]))
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{
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ar->sizex = size_dyn[0];
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ar->sizey = size_dyn[1];
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sa->flag |= AREA_FLAG_REGION_SIZE_UPDATE;
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if (panel != NULL) {
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int size_dyn[2] = {
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UI_UNIT_X * 12,
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UI_panel_size_y(panel),
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};
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/* region size is layout based and needs to be updated */
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if ((ar->sizex != size_dyn[0]) ||
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(ar->sizey != size_dyn[1]))
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{
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ar->sizex = size_dyn[0];
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ar->sizey = size_dyn[1];
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sa->flag |= AREA_FLAG_REGION_SIZE_UPDATE;
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}
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}
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}
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else if (vertical) {
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