Fix sculpt not updating on undo with EEVEE enabled

This commit is contained in:
Pablo Dobarro 2019-06-19 20:29:25 +02:00
parent da83f70754
commit d30f72dfd8
Notes: blender-bot 2023-05-31 04:43:10 +02:00
Referenced by issue #66394, Blender crash on edit path with solidify modifier
Referenced by issue #65981, Selecting/Moving Beveled, Modifier'd Curve Vertex -> Crash
Referenced by issue #65974, Workbench transparency rendering broken
Referenced by issue #65976, Incorrect button/icon state for viewport render mode when switching from EeeVee to Workbench
Referenced by issue #65963, Tests: fix script_load_keymap hierarchy test
1 changed files with 2 additions and 1 deletions

View File

@ -459,6 +459,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase *lb)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
Object *ob = OBACT(view_layer);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
SculptSession *ss = ob->sculpt;
@ -560,7 +561,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase *lb)
}
}
tag_update |= ((Mesh *)ob->data)->id.us > 1;
tag_update |= ((Mesh *)ob->data)->id.us > 1 || !BKE_sculptsession_use_pbvh_draw(ob, v3d);
if (ss->kb || ss->modifiers_active) {
Mesh *mesh = ob->data;