Remove more printfs ....
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@ -161,7 +161,6 @@ static void drw_deferred_shader_add(GPUMaterial *mat)
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/* Double checking that this GPUMaterial is not going to be
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* compiled by another thread. */
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DRW_deferred_shader_remove(mat);
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printf("%s GPUMaterial %p\n", __func__, mat);
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GPU_material_compile(mat);
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return;
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}
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