Edit Mesh Selection: Fix wrong glPointSize position

This commit is contained in:
Germano Cavalcante 2017-12-04 12:32:45 -02:00
parent aee3560cce
commit d37d6b5a4d
1 changed files with 2 additions and 2 deletions

View File

@ -9458,6 +9458,8 @@ static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *dm, int offset)
#else
static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *UNUSED(dm), int offset)
{
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
Mesh *me = em->ob->data;
Gwn_Batch *batch = DRW_mesh_batch_cache_get_verts_with_select_id(me, offset);
GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32);
@ -9508,8 +9510,6 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
#else
static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *UNUSED(dm), int offset)
{
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
Mesh *me = em->ob->data;
Gwn_Batch *batch = DRW_mesh_batch_cache_get_edges_with_select_id(me, offset);
GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32);