Cleanup: unused warning
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blender-bot
2023-02-14 03:19:06 +01:00
Referenced by issue #65349, Resetting transforms of armatures with meshes produces unexpected results Referenced by issue #62810, Workbench Anti-Aliasing behavior inverted Referenced by issue #62749, Crash on selecting edges with multi-edit mode Referenced by issue #62731, Blender crashes after opening material tab.
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@ -1826,7 +1826,6 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
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ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
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RenderEngineType *engine_type = engine->type;
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DrawEngineType *draw_engine_type = engine_type->draw_engine;
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RenderData *r = &scene->r;
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Render *render = engine->re;
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if (G.background && DST.gl_context == NULL) {
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@ -87,7 +87,3 @@ DNA_STRUCT_RENAME_ELEM(bTheme, tstatusbar, space_statusbar)
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DNA_STRUCT_RENAME_ELEM(bTheme, ttopbar, space_topbar)
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DNA_STRUCT_RENAME_ELEM(bTheme, tuserpref, space_preferences)
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DNA_STRUCT_RENAME_ELEM(bTheme, tv3d, space_view3d)
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#if 0
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DNA_STRUCT_RENAME(Light, Light)
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#endif
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