GPencil: Don't use MSAA for background texture

This texture has already the MSAA applied.
This commit is contained in:
Antonio Vazquez 2019-06-22 17:11:53 +02:00
parent 8bf1977d31
commit d51ad19f8c
1 changed files with 3 additions and 1 deletions

View File

@ -924,10 +924,12 @@ void GPENCIL_draw_scene(void *ved)
if ((!is_render) && (stl->g_data->session_flag & GP_DRW_PAINT_PAINTING)) {
GPU_framebuffer_bind(dfbl->default_fb);
MULTISAMPLE_GP_SYNC_ENABLE(stl->storage->multisamples, fbl);
if (obact->dt != OB_BOUNDBOX) {
DRW_draw_pass(psl->background_pass);
}
MULTISAMPLE_GP_SYNC_ENABLE(stl->storage->multisamples, fbl);
DRW_draw_pass(psl->drawing_pass);
MULTISAMPLE_GP_SYNC_DISABLE(stl->storage->multisamples, fbl, dfbl->default_fb, txl);