Geometry Nodes: add Attribute Mix node

This node can be used to mix two attributes in various ways.
The blend modes are the same as in the MixRGB shader node.

Differential Revision: https://developer.blender.org/D9737

Ref T82374.
This commit is contained in:
Jacques Lucke 2020-12-11 12:00:48 +01:00
parent 150a1d158a
commit d72ec16e70
Notes: blender-bot 2023-02-14 11:28:39 +01:00
Referenced by issue #89795, color type alpha channel not yet implemented (for attribute mix node)
Referenced by issue #83592, Crash on linked scene reload while this scene is active
Referenced by issue #82374, Mix Attributes Node for the trees and flowers use case
10 changed files with 291 additions and 0 deletions

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@ -484,6 +484,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeRandomAttribute"),
NodeItem("GeometryNodeAttributeMath"),
NodeItem("GeometryNodeAttributeFill"),
NodeItem("GeometryNodeAttributeMix"),
]),
GeometryNodeCategory("GEO_COLOR", "Color", items=[
NodeItem("ShaderNodeValToRGB"),

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@ -1351,6 +1351,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_ATTRIBUTE_MATH 1009
#define GEO_NODE_JOIN_GEOMETRY 1010
#define GEO_NODE_ATTRIBUTE_FILL 1011
#define GEO_NODE_ATTRIBUTE_MIX 1012
/** \} */

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@ -4697,6 +4697,7 @@ static void registerGeometryNodes(void)
register_node_type_geo_random_attribute();
register_node_type_geo_attribute_math();
register_node_type_geo_join_geometry();
register_node_type_geo_attribute_mix();
}
static void registerFunctionNodes(void)

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@ -3190,6 +3190,17 @@ static void node_geometry_buts_attribute_fill(uiLayout *layout,
// uiItemR(layout, ptr, "domain", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_geometry_buts_attribute_mix(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiItemR(layout, ptr, "blend_type", DEFAULT_FLAGS, "", ICON_NONE);
uiLayout *col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "input_type_factor", DEFAULT_FLAGS, IFACE_("Factor"), ICON_NONE);
uiItemR(col, ptr, "input_type_a", DEFAULT_FLAGS, IFACE_("A"), ICON_NONE);
uiItemR(col, ptr, "input_type_b", DEFAULT_FLAGS, IFACE_("B"), ICON_NONE);
}
static void node_geometry_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
@ -3211,6 +3222,9 @@ static void node_geometry_set_butfunc(bNodeType *ntype)
case GEO_NODE_ATTRIBUTE_FILL:
ntype->draw_buttons = node_geometry_buts_attribute_fill;
break;
case GEO_NODE_ATTRIBUTE_MIX:
ntype->draw_buttons = node_geometry_buts_attribute_mix;
break;
}
}

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@ -1059,6 +1059,16 @@ typedef struct NodeDenoise {
char _pad[7];
} NodeDenoise;
typedef struct NodeAttributeMix {
/* e.g. MA_RAMP_BLEND. */
uint8_t blend_type;
/* GeometryNodeAttributeInputMode */
uint8_t input_type_factor;
uint8_t input_type_a;
uint8_t input_type_b;
} NodeAttributeMix;
/* script node mode */
#define NODE_SCRIPT_INTERNAL 0
#define NODE_SCRIPT_EXTERNAL 1

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@ -435,6 +435,20 @@ static const EnumPropertyItem rna_node_geometry_attribute_input_b_items[] = {
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem rna_node_geometry_attribute_factor_input_type_items[] = {
{GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE, "ATTRIBUTE", 0, "Attribute", ""},
{GEO_NODE_ATTRIBUTE_INPUT_FLOAT, "FLOAT", 0, "Float", ""},
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem rna_node_geometry_attribute_input_type_items[] = {
{GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE, "ATTRIBUTE", 0, "Attribute", ""},
{GEO_NODE_ATTRIBUTE_INPUT_FLOAT, "FLOAT", 0, "Float", ""},
{GEO_NODE_ATTRIBUTE_INPUT_VECTOR, "VECTOR", 0, "Vector", ""},
{GEO_NODE_ATTRIBUTE_INPUT_COLOR, "COLOR", 0, "Color", ""},
{0, NULL, 0, NULL, NULL},
};
#endif
#ifdef RNA_RUNTIME
@ -8399,6 +8413,34 @@ static void def_geo_attribute_math(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
static void def_geo_attribute_mix(StructRNA *srna)
{
PropertyRNA *prop;
RNA_def_struct_sdna_from(srna, "NodeAttributeMix", "storage");
prop = RNA_def_property(srna, "blend_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rna_enum_ramp_blend_items);
RNA_def_property_enum_default(prop, MA_RAMP_BLEND);
RNA_def_property_ui_text(prop, "Blending Mode", "");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
prop = RNA_def_property(srna, "input_type_factor", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rna_node_geometry_attribute_factor_input_type_items);
RNA_def_property_ui_text(prop, "Input Type Factor", "");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
prop = RNA_def_property(srna, "input_type_a", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items);
RNA_def_property_ui_text(prop, "Input Type A", "");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
prop = RNA_def_property(srna, "input_type_b", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items);
RNA_def_property_ui_text(prop, "Input Type B", "");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
/* -------------------------------------------------------------------------- */
static void rna_def_shader_node(BlenderRNA *brna)

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@ -144,6 +144,7 @@ set(SRC
geometry/nodes/node_geo_common.cc
geometry/nodes/node_geo_edge_split.cc
geometry/nodes/node_geo_join_geometry.cc
geometry/nodes/node_geo_attribute_mix.cc
geometry/nodes/node_geo_object_info.cc
geometry/nodes/node_geo_point_distribute.cc
geometry/nodes/node_geo_point_instance.cc

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@ -38,6 +38,7 @@ void register_node_type_geo_object_info(void);
void register_node_type_geo_random_attribute(void);
void register_node_type_geo_attribute_math(void);
void register_node_type_geo_join_geometry(void);
void register_node_type_geo_attribute_mix(void);
#ifdef __cplusplus
}

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@ -278,6 +278,7 @@ DefNode(GeometryNode, GEO_NODE_RANDOM_ATTRIBUTE, def_geo_random_attribute, "RAND
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_MATH, def_geo_attribute_math, "ATTRIBUTE_MATH", AttributeMath, "Attribute Math", "")
DefNode(GeometryNode, GEO_NODE_JOIN_GEOMETRY, 0, "JOIN_GEOMETRY", JoinGeometry, "Join Geometry", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_FILL, def_geo_attribute_fill, "ATTRIBUTE_FILL", AttributeFill, "Attribute Fill", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_MIX, def_geo_attribute_mix, "ATTRIBUTE_MIX", AttributeMix, "Attribute Mix", "")
/* undefine macros */
#undef DefNode

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@ -0,0 +1,219 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BKE_material.h"
#include "node_geometry_util.hh"
static bNodeSocketTemplate geo_node_attribute_mix_in[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{SOCK_STRING, N_("Factor")},
{SOCK_FLOAT, N_("Factor"), 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, PROP_FACTOR},
{SOCK_STRING, N_("A")},
{SOCK_FLOAT, N_("A"), 0.0, 0.0, 0.0, 0.0, -FLT_MAX, FLT_MAX},
{SOCK_VECTOR, N_("A"), 0.0, 0.0, 0.0, 0.0, -FLT_MAX, FLT_MAX},
{SOCK_RGBA, N_("A"), 0.5, 0.5, 0.5, 1.0},
{SOCK_STRING, N_("B")},
{SOCK_FLOAT, N_("B"), 0.0, 0.0, 0.0, 0.0, -FLT_MAX, FLT_MAX},
{SOCK_VECTOR, N_("B"), 0.0, 0.0, 0.0, 0.0, -FLT_MAX, FLT_MAX},
{SOCK_RGBA, N_("B"), 0.5, 0.5, 0.5, 1.0},
{SOCK_STRING, N_("Result")},
{-1, ""},
};
static bNodeSocketTemplate geo_node_mix_attribute_out[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{-1, ""},
};
namespace blender::nodes {
static void do_mix_operation_float(const int blend_mode,
const FloatReadAttribute &factors,
const FloatReadAttribute &inputs_a,
const FloatReadAttribute &inputs_b,
FloatWriteAttribute &results)
{
const int size = results.size();
for (const int i : IndexRange(size)) {
const float factor = factors[i];
float3 a{inputs_a[i]};
const float3 b{inputs_b[i]};
ramp_blend(blend_mode, a, factor, b);
const float result = a.length();
results.set(i, result);
}
}
static void do_mix_operation_float3(const int blend_mode,
const FloatReadAttribute &factors,
const Float3ReadAttribute &inputs_a,
const Float3ReadAttribute &inputs_b,
Float3WriteAttribute &results)
{
const int size = results.size();
for (const int i : IndexRange(size)) {
const float factor = factors[i];
float3 a = inputs_a[i];
const float3 b = inputs_b[i];
ramp_blend(blend_mode, a, factor, b);
results.set(i, a);
}
}
static void do_mix_operation_color4f(const int blend_mode,
const FloatReadAttribute &factors,
const Color4fReadAttribute &inputs_a,
const Color4fReadAttribute &inputs_b,
Color4fWriteAttribute &results)
{
const int size = results.size();
for (const int i : IndexRange(size)) {
const float factor = factors[i];
Color4f a = inputs_a[i];
const Color4f b = inputs_b[i];
ramp_blend(blend_mode, a, factor, b);
results.set(i, a);
}
}
static void do_mix_operation(const CustomDataType result_type,
int blend_mode,
const FloatReadAttribute &attribute_factor,
ReadAttributePtr attribute_a,
ReadAttributePtr attribute_b,
WriteAttributePtr attribute_result)
{
if (result_type == CD_PROP_FLOAT) {
FloatReadAttribute attribute_a_float = std::move(attribute_a);
FloatReadAttribute attribute_b_float = std::move(attribute_b);
FloatWriteAttribute attribute_result_float = std::move(attribute_result);
do_mix_operation_float(blend_mode,
attribute_factor,
attribute_a_float,
attribute_b_float,
attribute_result_float);
}
else if (result_type == CD_PROP_FLOAT3) {
Float3ReadAttribute attribute_a_float3 = std::move(attribute_a);
Float3ReadAttribute attribute_b_float3 = std::move(attribute_b);
Float3WriteAttribute attribute_result_float3 = std::move(attribute_result);
do_mix_operation_float3(blend_mode,
attribute_factor,
attribute_a_float3,
attribute_b_float3,
attribute_result_float3);
}
else if (result_type == CD_PROP_COLOR) {
Color4fReadAttribute attribute_a_color4f = std::move(attribute_a);
Color4fReadAttribute attribute_b_color4f = std::move(attribute_b);
Color4fWriteAttribute attribute_result_color4f = std::move(attribute_result);
do_mix_operation_color4f(blend_mode,
attribute_factor,
attribute_a_color4f,
attribute_b_color4f,
attribute_result_color4f);
}
}
static void attribute_mix_calc(GeometryComponent &component, const GeoNodeExecParams &params)
{
const bNode &node = params.node();
const NodeAttributeMix *node_storage = (const NodeAttributeMix *)node.storage;
CustomDataType result_type = CD_PROP_COLOR;
AttributeDomain result_domain = ATTR_DOMAIN_POINT;
/* Use type and domain from the result attribute, if it exists already. */
const std::string result_name = params.get_input<std::string>("Result");
const ReadAttributePtr result_attribute_read = component.attribute_try_get_for_read(result_name);
if (result_attribute_read) {
result_type = result_attribute_read->custom_data_type();
result_domain = result_attribute_read->domain();
}
WriteAttributePtr attribute_result = component.attribute_try_ensure_for_write(
result_name, result_domain, result_type);
if (!attribute_result) {
return;
}
FloatReadAttribute attribute_factor = params.get_input_attribute<float>(
"Factor", component, result_domain, 0.5f);
ReadAttributePtr attribute_a = params.get_input_attribute(
"A", component, result_domain, result_type, nullptr);
ReadAttributePtr attribute_b = params.get_input_attribute(
"B", component, result_domain, result_type, nullptr);
do_mix_operation(result_type,
node_storage->blend_type,
attribute_factor,
std::move(attribute_a),
std::move(attribute_b),
std::move(attribute_result));
}
static void geo_node_attribute_mix_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
if (geometry_set.has<MeshComponent>()) {
attribute_mix_calc(geometry_set.get_component_for_write<MeshComponent>(), params);
}
if (geometry_set.has<PointCloudComponent>()) {
attribute_mix_calc(geometry_set.get_component_for_write<PointCloudComponent>(), params);
}
params.set_output("Geometry", geometry_set);
}
static void geo_node_attribute_mix_init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeAttributeMix *data = (NodeAttributeMix *)MEM_callocN(sizeof(NodeAttributeMix),
"attribute mix node");
data->blend_type = MA_RAMP_BLEND;
data->input_type_factor = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
data->input_type_a = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
data->input_type_b = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
node->storage = data;
}
static void geo_node_attribute_mix_update(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeAttributeMix *node_storage = (NodeAttributeMix *)node->storage;
update_attribute_input_socket_availabilities(
*node, "Factor", (GeometryNodeAttributeInputMode)node_storage->input_type_factor);
update_attribute_input_socket_availabilities(
*node, "A", (GeometryNodeAttributeInputMode)node_storage->input_type_a);
update_attribute_input_socket_availabilities(
*node, "B", (GeometryNodeAttributeInputMode)node_storage->input_type_b);
}
} // namespace blender::nodes
void register_node_type_geo_attribute_mix()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_ATTRIBUTE_MIX, "Attribute Mix", NODE_CLASS_ATTRIBUTE, 0);
node_type_socket_templates(&ntype, geo_node_attribute_mix_in, geo_node_mix_attribute_out);
node_type_init(&ntype, blender::nodes::geo_node_attribute_mix_init);
node_type_update(&ntype, blender::nodes::geo_node_attribute_mix_update);
node_type_storage(
&ntype, "NodeAttributeMix", node_free_standard_storage, node_copy_standard_storage);
ntype.geometry_node_execute = blender::nodes::geo_node_attribute_mix_exec;
nodeRegisterType(&ntype);
}