Fix T49417: Cycles crash - can't use 5 Gigabyte Tile EXR texture file
Was an integer overflow issue when calculating offsets.
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blender-bot
2023-02-14 09:09:43 +01:00
Referenced by issue #49417, Cycles crash - can't use 5 Gigabyte Tile EXR texture file
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@ -587,8 +587,7 @@ bool ImageManager::file_load_float_image(Image *img, ImageDataType type, device_
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}
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if(depth <= 1) {
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int scanlinesize = width*components*sizeof(float);
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size_t scanlinesize = ((size_t)width)*components*sizeof(float);
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in->read_image(TypeDesc::FLOAT,
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(uchar*)readpixels + (height-1)*scanlinesize,
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AutoStride,
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@ -696,8 +695,7 @@ bool ImageManager::file_load_half_image(Image *img, ImageDataType type, device_v
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}
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if(depth <= 1) {
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int scanlinesize = width*components*sizeof(half);
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size_t scanlinesize = ((size_t)width)*components*sizeof(half);
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in->read_image(TypeDesc::HALF,
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(uchar*)readpixels + (height-1)*scanlinesize,
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AutoStride,
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