Cleanup: pep8
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a18a6a1441
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@ -58,14 +58,14 @@ class CLIP_HT_header(Header):
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sc = context.space_data
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clip = sc.clip
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CLIP_MT_tracking_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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CLIP_MT_tracking_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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row = layout.row()
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row.template_ID(sc, "clip", open="clip.open")
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layout.separator_spacer()
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layout.separator_spacer()
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if clip:
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tracking = clip.tracking
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@ -120,13 +120,13 @@ class CLIP_HT_header(Header):
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CLIP_MT_masking_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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layout.separator_spacer()
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row = layout.row()
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row.template_ID(sc, "clip", open="clip.open")
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layout.separator_spacer()
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layout.separator_spacer()
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if clip:
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row = layout.row()
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row.template_ID(sc, "mask", new="mask.new")
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@ -480,10 +480,10 @@ class IMAGE_HT_header(Header):
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layout.prop(sima, "mode", text="")
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MASK_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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MASK_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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layout.template_ID(sima, "image", new="image.new", open="image.open")
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if not show_render:
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layout.prop(sima, "use_image_pin", text="")
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@ -492,8 +492,8 @@ class IMAGE_HT_header(Header):
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row = layout.row()
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row.template_ID(sima, "mask", new="mask.new")
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layout.separator_spacer()
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layout.separator_spacer()
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# uv editing
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if show_uvedit:
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uvedit = sima.uv_editor
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@ -506,7 +506,6 @@ class IMAGE_HT_header(Header):
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layout.prop(toolsettings, "uv_select_mode", text="", expand=True)
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layout.prop(uvedit, "sticky_select_mode", icon_only=True)
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if show_uvedit or show_maskedit or mode == 'PAINT':
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layout.prop(sima, "use_realtime_update", icon_only=True, icon='LOCKED')
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@ -57,16 +57,16 @@ class NODE_HT_header(Header):
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ob = context.object
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if snode.shader_type == 'OBJECT' and ob:
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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# No shader nodes for Eevee lamps
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if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob.type == 'LAMP'):
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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# No shader nodes for Eevee lamps
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if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob.type == 'LAMP'):
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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row = layout.row()
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# disable material slot buttons when pinned, cannot find correct slot within id_from (#36589)
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row.enabled = not snode.pin
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@ -77,54 +77,54 @@ class NODE_HT_header(Header):
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if id_from and ob.type != 'LAMP':
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row.template_ID(id_from, "active_material", new="material.new")
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if snode.shader_type == 'WORLD':
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if snode.shader_type == 'WORLD':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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row = layout.row()
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(scene, "world", new="world.new")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(scene, "world", new="world.new")
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if snode.shader_type == 'LINESTYLE':
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view_layer = context.view_layer
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lineset = view_layer.freestyle_settings.linesets.active
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if lineset is not None:
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if lineset is not None:
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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row = layout.row()
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
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elif snode.tree_type == 'TextureNodeTree':
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layout.prop(snode, "texture_type", text="", expand=True)
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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if id_from:
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if snode.texture_type == 'BRUSH':
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layout.template_ID(id_from, "texture", new="texture.new")
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else:
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layout.template_ID(id_from, "active_texture", new="texture.new")
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elif snode.tree_type == 'CompositorNodeTree':
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elif snode.tree_type == 'CompositorNodeTree':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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@ -141,9 +141,9 @@ class NODE_HT_header(Header):
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# Custom node tree is edited as independent ID block
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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layout.template_ID(snode, "node_tree", new="node.new_node_tree")
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layout.separator_spacer()
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layout.template_ID(snode, "node_tree", new="node.new_node_tree")
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layout.separator_spacer()
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layout.prop(snode, "pin", text="")
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@ -83,9 +83,9 @@ class SEQUENCER_HT_header(Header):
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SEQUENCER_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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layout.template_running_jobs()
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layout.separator_spacer()
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layout.template_running_jobs()
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if st.view_type in {'PREVIEW', 'SEQUENCER_PREVIEW'}:
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layout.prop(st, "display_mode", expand=True, text="")
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@ -93,8 +93,8 @@ class SEQUENCER_HT_header(Header):
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if st.view_type == 'SEQUENCER':
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layout.separator()
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layout.prop(st, "show_backdrop")
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layout.operator("sequencer.refresh_all")
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layout.operator("sequencer.refresh_all")
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else:
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if st.view_type == 'SEQUENCER_PREVIEW':
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layout.separator()
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@ -131,12 +131,11 @@ class SEQUENCER_HT_header(Header):
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props.animation = True
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props.sequencer = True
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if st.view_type == 'SEQUENCER':
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row = layout.row(align=True)
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row.operator("sequencer.copy", text="", icon='COPYDOWN')
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row.operator("sequencer.paste", text="", icon='PASTEDOWN')
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if st.view_type == 'SEQUENCER':
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row = layout.row(align=True)
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row.operator("sequencer.copy", text="", icon='COPYDOWN')
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row.operator("sequencer.paste", text="", icon='PASTEDOWN')
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class SEQUENCER_MT_editor_menus(Menu):
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@ -46,17 +46,15 @@ class TEXT_HT_header(Header):
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row.prop(st, "show_word_wrap", text="")
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row.prop(st, "show_syntax_highlight", text="")
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layout.separator_spacer()
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layout.separator_spacer()
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row = layout.row(align=True)
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row.template_ID(st, "text", new="text.new", unlink="text.unlink", open="text.open")
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layout.separator_spacer()
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row = layout.row(align=True)
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row.template_ID(st, "text", new="text.new", unlink="text.unlink", open="text.open")
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if text:
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osl = text.name.endswith(".osl") or text.name.endswith(".oso")
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layout.separator_spacer()
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if text:
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osl = text.name.endswith(".osl") or text.name.endswith(".oso")
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row = layout.row()
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if text.filepath:
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@ -70,18 +68,16 @@ class TEXT_HT_header(Header):
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row.label(text="Text: External"
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if text.library
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else "Text: Internal")
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if osl:
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row = layout.row()
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row.operator("node.shader_script_update")
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else:
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row = layout.row()
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row.active = text.name.endswith(".py")
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row.prop(text, "use_module")
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row = layout.row()
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row.operator("text.run_script")
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if osl:
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row = layout.row()
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row.operator("node.shader_script_update")
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else:
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row = layout.row()
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row.active = text.name.endswith(".py")
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row.prop(text, "use_module")
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row = layout.row()
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row.operator("text.run_script")
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class TEXT_MT_editor_menus(Menu):
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