Edit Mesh: multi-object support for 'Edges Only' extrusion'

This commit is contained in:
Thomas Beck 2018-04-18 23:53:21 +02:00
parent 1ade071052
commit d8f70a26fd
Notes: blender-bot 2023-02-14 09:09:43 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
1 changed files with 17 additions and 4 deletions

View File

@ -35,6 +35,7 @@
#include "BLI_math.h"
#include "BLI_listbase.h"
#include "BKE_layer.h"
#include "BKE_context.h"
#include "BKE_object.h"
#include "BKE_report.h"
@ -481,12 +482,24 @@ void MESH_OT_extrude_verts_indiv(wmOperatorType *ot)
static int edbm_extrude_edges_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
edbm_extrude_edges_indiv(em, op, BM_ELEM_SELECT);
EDBM_update_generic(em, true, true);
for (uint ob_index = 0; ob_index < objects_len; ob_index++)
{
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totedgesel == 0) {
continue;
}
edbm_extrude_edges_indiv(em, op, BM_ELEM_SELECT);
EDBM_update_generic(em, true, true);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}