Edit Mesh: multi-object support for 'Edges Only' extrusion'
This commit is contained in:
parent
1ade071052
commit
d8f70a26fd
Notes:
blender-bot
2023-02-14 09:09:43 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
|
@ -35,6 +35,7 @@
|
|||
#include "BLI_math.h"
|
||||
#include "BLI_listbase.h"
|
||||
|
||||
#include "BKE_layer.h"
|
||||
#include "BKE_context.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_report.h"
|
||||
|
@ -481,12 +482,24 @@ void MESH_OT_extrude_verts_indiv(wmOperatorType *ot)
|
|||
|
||||
static int edbm_extrude_edges_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
||||
ViewLayer *view_layer = CTX_data_view_layer(C);
|
||||
uint objects_len = 0;
|
||||
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
|
||||
|
||||
edbm_extrude_edges_indiv(em, op, BM_ELEM_SELECT);
|
||||
|
||||
EDBM_update_generic(em, true, true);
|
||||
for (uint ob_index = 0; ob_index < objects_len; ob_index++)
|
||||
{
|
||||
Object *obedit = objects[ob_index];
|
||||
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
||||
if (em->bm->totedgesel == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
edbm_extrude_edges_indiv(em, op, BM_ELEM_SELECT);
|
||||
|
||||
EDBM_update_generic(em, true, true);
|
||||
}
|
||||
MEM_freeN(objects);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue