View3D Snap: Don't mix original/evaluated in the same function parameters.
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blender-bot
2023-02-14 08:59:10 +01:00
Referenced by issue #65761, Eevee render inconsistency between 3D View, Viewport render, and F12 Render Referenced by issue #65758, Eevee screenspace reflections disabling AO Referenced by issue #65738, Blender 2.8 - No way of previewing the final render in the viewport Referenced by issue #65714, Blender Crashes when using Mac trackpad Pinching(zoom) in Node Editor Referenced by issue #64913, LookDev with environment texture starts washed out, until viewport moves
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@ -428,13 +428,14 @@ static int snap_selected_to_location(bContext *C,
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sub_v3_v3(cursor_parent, ob->obmat[3]);
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if (ob->parent) {
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float parentmat[4][4];
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/* The evaluated object is used here because sometimes
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* `runtime.curve_cache` is required. */
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Object *ob_parent_eval = DEG_get_evaluated_object(depsgraph, ob->parent);
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BKE_object_get_parent_matrix(ob, ob_parent_eval, parentmat);
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mul_m3_m4m4(imat, parentmat, ob->parentinv);
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invert_m3(imat);
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float originmat[3][3], parentmat[4][4];
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/* Use the evaluated object here because sometimes
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* `ob->parent->runtime.curve_cache` is required. */
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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BKE_object_get_parent_matrix(ob_eval, ob_eval->parent, parentmat);
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mul_m3_m4m4(originmat, parentmat, ob->parentinv);
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invert_m3_m3(imat, originmat);
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mul_m3_v3(imat, cursor_parent);
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}
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if ((ob->protectflag & OB_LOCK_LOCX) == 0) {
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