Fix T60775: Stereo drawing in image editor broken (shows only right eye)

This commit is contained in:
Dalai Felinto 2019-01-25 12:58:31 -02:00
parent 5e6487e1f2
commit d96f1fcd39
Notes: blender-bot 2023-02-14 08:59:10 +01:00
Referenced by issue #60775, Stereo drawing in image editor broken (shows only right eye)
1 changed files with 2 additions and 1 deletions

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@ -635,7 +635,8 @@ static void image_main_region_draw(const bContext *C, ARegion *ar)
gpu_batch_presets_reset();
/* TODO(fclem) port to draw manager and remove the depth buffer allocation. */
DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(ar->draw_buffer->viewport[0]);
GPUViewport *viewport = ar->draw_buffer->viewport[ar->draw_buffer->stereo ? sima->iuser.multiview_eye : 0];
DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport);
GPU_framebuffer_bind(fbl->color_only_fb);
/* XXX not supported yet, disabling for now */