Fix T60775: Stereo drawing in image editor broken (shows only right eye)
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blender-bot
2023-02-14 08:59:10 +01:00
Referenced by issue #60775, Stereo drawing in image editor broken (shows only right eye)
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@ -635,7 +635,8 @@ static void image_main_region_draw(const bContext *C, ARegion *ar)
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gpu_batch_presets_reset();
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/* TODO(fclem) port to draw manager and remove the depth buffer allocation. */
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DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(ar->draw_buffer->viewport[0]);
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GPUViewport *viewport = ar->draw_buffer->viewport[ar->draw_buffer->stereo ? sima->iuser.multiview_eye : 0];
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DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport);
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GPU_framebuffer_bind(fbl->color_only_fb);
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/* XXX not supported yet, disabling for now */
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