Fix T62631: Cloth vertex mass capped to a very low number on scaled scenes.
Removed the weight limit and made the setting more clear in what it actually does. IE, it controlls the weight of the vertices of the cloth mesh Reviewed By: Brecht Differential Revision: http://developer.blender.org/D5450
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blender-bot
2023-02-14 08:59:10 +01:00
Referenced by issue #62631, Cloth simulation machine units scale is off.. it have to be 10 times smaller
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@ -92,7 +92,7 @@ class PHYSICS_PT_cloth_physical_properties(PhysicButtonsPanel, Panel):
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flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
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col = flow.column()
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col.prop(cloth, "mass", text="Mass")
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col.prop(cloth, "mass", text="Vertex Mass")
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col = flow.column()
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col.prop(cloth, "air_damping", text="Air Viscosity")
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col = flow.column()
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@ -533,8 +533,8 @@ static void rna_def_cloth_sim_settings(BlenderRNA *brna)
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/* mass */
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prop = RNA_def_property(srna, "mass", PROP_FLOAT, PROP_UNIT_MASS);
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RNA_def_property_range(prop, 0.0f, 10.0f);
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RNA_def_property_ui_text(prop, "Mass", "Mass of cloth material");
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RNA_def_property_range(prop, 0.0f, FLT_MAX);
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RNA_def_property_ui_text(prop, "Vertex Mass", "The mass of each vertex on the cloth material");
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RNA_def_property_update(prop, 0, "rna_cloth_update");
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prop = RNA_def_property(srna, "vertex_group_mass", PROP_STRING, PROP_NONE);
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