Fix T88262: Curve to mesh crash with vector last segment

The code incorrectly used the size of the second to last segment rather
than the last segment's size. That was a problem when the last segment
is a vector segment but the second to last isn't.

I also used the opportunity to slightly refactor the control point
offsets cache, making it one longer so it also contains information
about the size of the last segment, simplifying other code.
This commit is contained in:
Hans Goudey 2021-05-14 11:26:42 -05:00
parent 7178e54122
commit db59f0b943
Notes: blender-bot 2023-02-13 23:16:02 +01:00
Referenced by issue #88262, Crash on using Converted Text to Curve in Geometry Nodes
2 changed files with 24 additions and 24 deletions

View File

@ -258,9 +258,13 @@ bool BezierSpline::point_is_sharp(const int index) const
bool BezierSpline::segment_is_vector(const int index) const
{
if (index == this->size() - 1) {
BLI_assert(is_cyclic_);
return handle_types_right_.last() == HandleType::Vector &&
handle_types_left_.first() == HandleType::Vector;
if (is_cyclic_) {
return handle_types_right_.last() == HandleType::Vector &&
handle_types_left_.first() == HandleType::Vector;
}
/* There is actually no segment in this case, but it's nice to avoid
* having a special case for the last segment in calling code. */
return true;
}
return handle_types_right_[index] == HandleType::Vector &&
handle_types_left_[index + 1] == HandleType::Vector;
@ -279,15 +283,8 @@ void BezierSpline::mark_cache_invalid()
int BezierSpline::evaluated_points_size() const
{
const int points_len = this->size();
BLI_assert(points_len > 0);
const int last_offset = this->control_point_offsets().last();
if (is_cyclic_ && points_len > 1) {
return last_offset + (this->segment_is_vector(points_len - 1) ? 1 : resolution_);
}
return last_offset + 1;
BLI_assert(this->size() > 0);
return this->control_point_offsets().last();
}
/**
@ -358,8 +355,12 @@ void BezierSpline::evaluate_bezier_segment(const int index,
/**
* Returns access to a cache of offsets into the evaluated point array for each control point.
* This is important because while most control point edges generate the number of edges specified
* by the resolution, vector segments only generate one edge.
* While most control point edges generate the number of edges specified by the resolution, vector
* segments only generate one edge.
*
* \note The length of the result is one greater than the number of points, so that the last item
* is the total number of evaluated points. This is useful to avoid recalculating the size of the
* last segment everywhere.
*/
Span<int> BezierSpline::control_point_offsets() const
{
@ -373,12 +374,12 @@ Span<int> BezierSpline::control_point_offsets() const
}
const int points_len = this->size();
offset_cache_.resize(points_len);
offset_cache_.resize(points_len + 1);
MutableSpan<int> offsets = offset_cache_;
int offset = 0;
for (const int i : IndexRange(points_len - 1)) {
for (const int i : IndexRange(points_len)) {
offsets[i] = offset;
offset += this->segment_is_vector(i) ? 1 : resolution_;
}
@ -400,7 +401,7 @@ static void calculate_mappings_linear_resolution(Span<int> offsets,
}
const int grain_size = std::max(2048 / resolution, 1);
blender::parallel_for(IndexRange(1, size - 2), grain_size, [&](IndexRange range) {
parallel_for(IndexRange(1, size - 2), grain_size, [&](IndexRange range) {
for (const int i_control_point : range) {
const int segment_len = offsets[i_control_point + 1] - offsets[i_control_point];
const float segment_len_inv = 1.0f / segment_len;
@ -411,7 +412,7 @@ static void calculate_mappings_linear_resolution(Span<int> offsets,
});
if (is_cyclic) {
const int last_segment_len = offsets[size - 1] - offsets[size - 2];
const int last_segment_len = offsets[size] - offsets[size - 1];
const float last_segment_len_inv = 1.0f / last_segment_len;
for (const int i : IndexRange(last_segment_len)) {
r_mappings[offsets[size - 1] + i] = size - 1 + i * last_segment_len_inv;
@ -471,25 +472,24 @@ Span<float3> BezierSpline::evaluated_positions() const
this->ensure_auto_handles();
const int size = this->size();
const int eval_size = this->evaluated_points_size();
evaluated_position_cache_.resize(eval_size);
MutableSpan<float3> positions = evaluated_position_cache_;
Span<int> offsets = this->control_point_offsets();
BLI_assert(offsets.last() <= eval_size);
const int grain_size = std::max(512 / resolution_, 1);
blender::parallel_for(IndexRange(this->size() - 1), grain_size, [&](IndexRange range) {
parallel_for(IndexRange(size - 1), grain_size, [&](IndexRange range) {
for (const int i : range) {
this->evaluate_bezier_segment(
i, i + 1, positions.slice(offsets[i], offsets[i + 1] - offsets[i]));
}
});
const int i_last = this->size() - 1;
if (is_cyclic_) {
this->evaluate_bezier_segment(i_last, 0, positions.slice(offsets.last(), resolution_));
this->evaluate_bezier_segment(
size - 1, 0, positions.slice(offsets[size - 1], offsets[size] - offsets[size - 1]));
}
else {
/* Since evaluating the bezier segment doesn't add the final point,

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@ -198,7 +198,7 @@ static void spline_extrude_to_mesh_data(const Spline &spline,
if (profile_spline.type() == Spline::Type::Bezier) {
const BezierSpline &bezier_spline = static_cast<const BezierSpline &>(profile_spline);
Span<int> control_point_offsets = bezier_spline.control_point_offsets();
for (const int i : control_point_offsets.index_range()) {
for (const int i : IndexRange(bezier_spline.size())) {
if (bezier_spline.point_is_sharp(i)) {
mark_edges_sharp(r_edges.slice(
spline_edges_start + spline_edge_len * control_point_offsets[i], spline_edge_len));