Cycles: combined CPU + GPU rendering support.

CPU rendering will be restricted to a BVH2, which is not ideal for raytracing
performance but can be shared with the GPU. Decoupled volume shading will be
disabled to match GPU volume sampling.

The number of CPU rendering threads is reduced to leave one core dedicated to
each GPU. Viewport rendering will also only use GPU rendering still. So along
with the BVH2 usage, perfect scaling should not be expected.

Go to User Preferences > System to enable the CPU to render alongside the GPU.

Differential Revision: https://developer.blender.org/D2873
This commit is contained in:
Brecht Van Lommel 2017-10-21 18:58:59 +02:00
parent efd70ab78f
commit dc9eb8234f
6 changed files with 100 additions and 31 deletions

View File

@ -1351,8 +1351,9 @@ class CyclesPreferences(bpy.types.AddonPreferences):
cuda_devices = []
opencl_devices = []
cpu_devices = []
for device in device_list:
if not device[1] in {'CUDA', 'OPENCL'}:
if not device[1] in {'CUDA', 'OPENCL', 'CPU'}:
continue
entry = None
@ -1361,18 +1362,28 @@ class CyclesPreferences(bpy.types.AddonPreferences):
if dev.id == device[2] and dev.type == device[1]:
entry = dev
break
# Create new entry if no existing one was found
if not entry:
# Create new entry if no existing one was found
entry = self.devices.add()
entry.id = device[2]
entry.name = device[0]
entry.type = device[1]
entry.use = entry.type != 'CPU'
elif entry.name != device[0]:
# Update name in case it changed
entry.name = device[0]
# Sort entries into lists
if entry.type == 'CUDA':
cuda_devices.append(entry)
elif entry.type == 'OPENCL':
opencl_devices.append(entry)
else:
cpu_devices.append(entry)
cuda_devices.extend(cpu_devices)
opencl_devices.extend(cpu_devices)
return cuda_devices, opencl_devices

View File

@ -675,6 +675,15 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
/* feature set */
params.experimental = (get_enum(cscene, "feature_set") != 0);
/* threads */
if(b_scene.render().threads_mode() == BL::RenderSettings::threads_mode_FIXED)
params.threads = b_scene.render().threads();
else
params.threads = 0;
/* Background */
params.background = background;
/* device type */
vector<DeviceInfo>& devices = Device::available_devices();
@ -703,12 +712,28 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
}
}
int compute_device = get_enum(b_preferences, "compute_device_type");
enum ComputeDevice {
COMPUTE_DEVICE_CPU = 0,
COMPUTE_DEVICE_CUDA = 1,
COMPUTE_DEVICE_OPENCL = 2,
COMPUTE_DEVICE_NUM = 3,
};
if(compute_device != 0) {
ComputeDevice compute_device = (ComputeDevice)get_enum(b_preferences,
"compute_device_type",
COMPUTE_DEVICE_NUM,
COMPUTE_DEVICE_CPU);
if(compute_device != COMPUTE_DEVICE_CPU) {
vector<DeviceInfo> used_devices;
RNA_BEGIN(&b_preferences, device, "devices") {
if(get_enum(device, "type") == compute_device && get_boolean(device, "use")) {
ComputeDevice device_type = (ComputeDevice)get_enum(device,
"type",
COMPUTE_DEVICE_NUM,
COMPUTE_DEVICE_CPU);
if(get_boolean(device, "use") &&
(device_type == compute_device || device_type == COMPUTE_DEVICE_CPU)) {
string id = get_string(device, "id");
foreach(DeviceInfo& info, devices) {
if(info.id == id) {
@ -723,15 +748,14 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
params.device = used_devices[0];
}
else if(used_devices.size() > 1) {
params.device = Device::get_multi_device(used_devices);
params.device = Device::get_multi_device(used_devices,
params.threads,
params.background);
}
/* Else keep using the CPU device that was set before. */
}
}
/* Background */
params.background = background;
/* samples */
int samples = get_int(cscene, "samples");
int aa_samples = get_int(cscene, "aa_samples");
@ -791,15 +815,10 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
params.tile_order = TILE_BOTTOM_TO_TOP;
}
/* other parameters */
params.start_resolution = get_int(cscene, "preview_start_resolution");
params.pixel_size = b_engine.get_preview_pixel_size(b_scene);
/* other parameters */
if(b_scene.render().threads_mode() == BL::RenderSettings::threads_mode_FIXED)
params.threads = b_scene.render().threads();
else
params.threads = 0;
params.cancel_timeout = (double)get_float(cscene, "debug_cancel_timeout");
params.reset_timeout = (double)get_float(cscene, "debug_reset_timeout");
params.text_timeout = (double)get_float(cscene, "debug_text_timeout");

View File

@ -23,9 +23,11 @@
#include "util/util_debug.h"
#include "util/util_foreach.h"
#include "util/util_half.h"
#include "util/util_logging.h"
#include "util/util_math.h"
#include "util/util_opengl.h"
#include "util/util_time.h"
#include "util/util_system.h"
#include "util/util_types.h"
#include "util/util_vector.h"
#include "util/util_string.h"
@ -365,7 +367,7 @@ string Device::device_capabilities()
return capabilities;
}
DeviceInfo Device::get_multi_device(vector<DeviceInfo> subdevices)
DeviceInfo Device::get_multi_device(const vector<DeviceInfo>& subdevices, int threads, bool background)
{
assert(subdevices.size() > 1);
@ -373,18 +375,38 @@ DeviceInfo Device::get_multi_device(vector<DeviceInfo> subdevices)
info.type = DEVICE_MULTI;
info.id = "MULTI";
info.description = "Multi Device";
info.multi_devices = subdevices;
info.num = 0;
info.has_bindless_textures = true;
info.has_volume_decoupled = true;
info.has_qbvh = true;
foreach(DeviceInfo &device, subdevices) {
assert(device.type == info.multi_devices[0].type);
foreach(const DeviceInfo &device, subdevices) {
info.has_bindless_textures &= device.has_bindless_textures;
info.has_volume_decoupled &= device.has_volume_decoupled;
info.has_qbvh &= device.has_qbvh;
if(device.type == DEVICE_CPU && subdevices.size() > 1) {
if(background) {
int orig_cpu_threads = (threads)? threads: system_cpu_thread_count();
int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), 0);
if(cpu_threads >= 1) {
DeviceInfo cpu_device = device;
cpu_device.cpu_threads = cpu_threads;
info.multi_devices.push_back(cpu_device);
}
VLOG(1) << "CPU render threads reduced from "
<< orig_cpu_threads << " to " << cpu_threads
<< ", to dedicate to GPU.";
}
else {
VLOG(1) << "CPU render threads disabled for interactive render.";
}
}
else {
info.multi_devices.push_back(device);
}
}
return info;

View File

@ -58,6 +58,7 @@ public:
bool has_volume_decoupled;
bool has_qbvh;
bool use_split_kernel; /* Denotes if the device is going to run cycles using split-kernel */
int cpu_threads;
vector<DeviceInfo> multi_devices;
DeviceInfo()
@ -65,6 +66,7 @@ public:
type = DEVICE_CPU;
id = "CPU";
num = 0;
cpu_threads = 0;
display_device = false;
advanced_shading = true;
has_bindless_textures = false;
@ -345,7 +347,9 @@ public:
static vector<DeviceType>& available_types();
static vector<DeviceInfo>& available_devices();
static string device_capabilities();
static DeviceInfo get_multi_device(vector<DeviceInfo> subdevices);
static DeviceInfo get_multi_device(const vector<DeviceInfo>& subdevices,
int threads,
bool background);
/* Tag devices lists for update. */
static void tag_update();

View File

@ -207,8 +207,8 @@ public:
KERNEL_NAME_EVAL(cpu_avx, name), \
KERNEL_NAME_EVAL(cpu_avx2, name)
CPUDevice(DeviceInfo& info, Stats &stats, bool background)
: Device(info, stats, background),
CPUDevice(DeviceInfo& info_, Stats &stats_, bool background_)
: Device(info_, stats_, background_),
#define REGISTER_KERNEL(name) name ## _kernel(KERNEL_FUNCTIONS(name))
REGISTER_KERNEL(path_trace),
REGISTER_KERNEL(convert_to_half_float),
@ -229,6 +229,9 @@ public:
REGISTER_KERNEL(data_init)
#undef REGISTER_KERNEL
{
if(info.cpu_threads == 0) {
info.cpu_threads = TaskScheduler::num_threads();
}
#ifdef WITH_OSL
kernel_globals.osl = &osl_globals;
@ -237,7 +240,6 @@ public:
if(use_split_kernel) {
VLOG(1) << "Will be using split kernel.";
}
need_texture_info = false;
#define REGISTER_SPLIT_KERNEL(name) split_kernels[#name] = KernelFunctions<void(*)(KernelGlobals*, KernelData*)>(KERNEL_FUNCTIONS(name))
@ -271,7 +273,7 @@ public:
virtual bool show_samples() const
{
return (TaskScheduler::num_threads() == 1);
return (info.cpu_threads == 1);
}
void load_texture_info()
@ -826,9 +828,9 @@ public:
int get_split_task_count(DeviceTask& task)
{
if(task.type == DeviceTask::SHADER)
return task.get_subtask_count(TaskScheduler::num_threads(), 256);
return task.get_subtask_count(info.cpu_threads, 256);
else
return task.get_subtask_count(TaskScheduler::num_threads());
return task.get_subtask_count(info.cpu_threads);
}
void task_add(DeviceTask& task)
@ -840,9 +842,9 @@ public:
list<DeviceTask> tasks;
if(task.type == DeviceTask::SHADER)
task.split(tasks, TaskScheduler::num_threads(), 256);
task.split(tasks, info.cpu_threads, 256);
else
task.split(tasks, TaskScheduler::num_threads());
task.split(tasks, info.cpu_threads);
foreach(DeviceTask& task, tasks)
task_pool.push(new CPUDeviceTask(this, task));

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@ -1080,6 +1080,7 @@ cl_device_type OpenCLInfo::get_device_type(cl_device_id device_id)
string OpenCLInfo::get_readable_device_name(cl_device_id device_id)
{
string name = "";
char board_name[1024];
size_t length = 0;
if(clGetDeviceInfo(device_id,
@ -1089,11 +1090,21 @@ string OpenCLInfo::get_readable_device_name(cl_device_id device_id)
&length) == CL_SUCCESS)
{
if(length != 0 && board_name[0] != '\0') {
return board_name;
name = board_name;
}
}
/* Fallback to standard device name API. */
return get_device_name(device_id);
if(name.empty()) {
name = get_device_name(device_id);
}
/* Distinguish from our native CPU device. */
if(get_device_type(device_id) & CL_DEVICE_TYPE_CPU) {
name += " (OpenCL)";
}
return name;
}
bool OpenCLInfo::get_driver_version(cl_device_id device_id,