Fix T52498: Deleting force field doesn't remove "Surface" from modifier stack.

Logic in `ED_object_check_force_modifiers` was inconsistent between add
and remove modifier cases.

Should be safe enough for 2.79.
This commit is contained in:
Bastien Montagne 2017-08-27 12:20:21 +02:00
parent c90452e111
commit dcebad773f
Notes: blender-bot 2023-02-14 06:39:24 +01:00
Referenced by issue #52498, Deleting force field doesn't remove "Surface" from modifier stack
1 changed files with 6 additions and 3 deletions

View File

@ -1158,13 +1158,16 @@ void ED_object_check_force_modifiers(Main *bmain, Scene *scene, Object *object)
/* add/remove modifier as needed */
if (!md) {
if (pd && (pd->shape == PFIELD_SHAPE_SURFACE) && ELEM(pd->forcefield, PFIELD_GUIDE, PFIELD_TEXTURE) == 0)
if (ELEM(object->type, OB_MESH, OB_SURF, OB_FONT, OB_CURVE))
if (pd && (pd->shape == PFIELD_SHAPE_SURFACE) && !ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
if (ELEM(object->type, OB_MESH, OB_SURF, OB_FONT, OB_CURVE)) {
ED_object_modifier_add(NULL, bmain, scene, object, NULL, eModifierType_Surface);
}
}
}
else {
if (!pd || pd->shape != PFIELD_SHAPE_SURFACE || pd->forcefield != PFIELD_FORCE)
if (!pd || (pd->shape != PFIELD_SHAPE_SURFACE) || ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
ED_object_modifier_remove(NULL, bmain, object, md);
}
}
}