Fix T65614: Sequencer render single layer only
Was noticeable when sequencer uses scene with a compositor. The way it was using render API was forcing a single render layer. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5095
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blender-bot
2023-02-14 02:16:28 +01:00
Referenced by issue #65614, only one render layer updating when scene is rendered though VSE in a second scene
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@ -3578,7 +3578,8 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
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re = RE_NewSceneRender(scene);
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}
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RE_RenderFrame(re, context->bmain, scene, view_layer, camera, frame, false);
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RE_RenderFrame(
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re, context->bmain, scene, have_comp ? NULL : view_layer, camera, frame, false);
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/* restore previous state after it was toggled on & off by RE_RenderFrame */
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G.is_rendering = is_rendering;
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