UI: show arrow for popovers above buttons
Also don't align popover buttons with activated popovers.
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9971eb4437
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@ -2730,7 +2730,7 @@ static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int dir
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glDisable(GL_BLEND);
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}
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static void widget_popover_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction)
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static void widget_popover_back(uiWidgetColors *wcol, rcti *rect, int UNUSED(flag), int direction)
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{
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/* tsk, this isn't nice. */
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const float unit_half = (BLI_rcti_size_x(rect) / UI_POPOVER_WIDTH_UNITS) / 2;
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@ -2738,22 +2738,46 @@ static void widget_popover_back(uiWidgetColors *wcol, rcti *rect, int flag, int
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rect->ymax -= unit_half;
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rect->ymin += unit_half;
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widget_menu_back(wcol, rect, flag, direction);
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unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor4ubv((unsigned char *)wcol->inner);
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glEnable(GL_BLEND);
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immBegin(GWN_PRIM_TRIS, 3);
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immVertex2f(pos, cent_x - unit_half, rect->ymax);
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immVertex2f(pos, cent_x + unit_half, rect->ymax);
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immVertex2f(pos, cent_x, rect->ymax + unit_half);
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immEnd();
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/* Extracted from 'widget_menu_back', keep separate to avoid menu changes breaking popovers */
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{
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uiWidgetBase wtb;
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widget_init(&wtb);
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const int roundboxalign = UI_CNR_ALL;
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widget_softshadow(rect, roundboxalign, wcol->roundness * U.widget_unit);
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round_box_edges(&wtb, roundboxalign, rect, wcol->roundness * U.widget_unit);
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wtb.draw_emboss = false;
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widgetbase_draw(&wtb, wcol);
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}
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/* Draw popover arrow (top/bottom) */
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if (ELEM(direction, UI_DIR_UP, UI_DIR_DOWN)) {
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unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor4ubv((unsigned char *)wcol->inner);
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glEnable(GL_BLEND);
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immBegin(GWN_PRIM_TRIS, 3);
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if (direction == UI_DIR_DOWN) {
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const float y = rect->ymax;
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immVertex2f(pos, cent_x - unit_half, y);
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immVertex2f(pos, cent_x + unit_half, y);
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immVertex2f(pos, cent_x, y + unit_half);
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}
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else {
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const float y = rect->ymin;
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immVertex2f(pos, cent_x - unit_half, y);
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immVertex2f(pos, cent_x + unit_half, rect->ymin);
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immVertex2f(pos, cent_x, y - unit_half);
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}
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immEnd();
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immUnbindProgram();
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}
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glDisable(GL_BLEND);
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immUnbindProgram();
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}
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static void ui_hsv_cursor(float x, float y)
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@ -4293,7 +4317,7 @@ static int widget_roundbox_set(uiBut *but, rcti *rect)
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}
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/* align with open menu */
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if (but->active) {
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if (but->active && (but->type != UI_BTYPE_POPOVER)) {
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int direction = ui_but_menu_direction(but);
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if (direction == UI_DIR_UP) roundbox &= ~(UI_CNR_TOP_RIGHT | UI_CNR_TOP_LEFT);
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