Fix T46651: Select linked crash w/ wire seam edges

This commit is contained in:
Campbell Barton 2015-10-31 17:10:22 +11:00
parent 92ab3ba385
commit df61c50ffa
Notes: blender-bot 2023-02-14 08:28:48 +01:00
Referenced by issue #46679, Render Image output renders correctly but Render Animation output is incorrect.
Referenced by issue #46651, select linked (L) crashes Blender when used on isolated edges, marked as seams
1 changed files with 1 additions and 1 deletions

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@ -475,7 +475,7 @@ static void bmw_LoopShellWireWalker_begin(BMWalker *walker, void *data)
bmw_LoopShellWireWalker_visitVert(walker, e->v1, NULL);
bmw_LoopShellWireWalker_visitVert(walker, e->v2, NULL);
}
else {
else if (e->l) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;