Cycles: Fix stack overflow during traversal caused by floating overflow
Would be nice to be able to catch this with assert as well, will see what would be the best way to do this/.\ Need to verify with Mai that this solves crash for her and maybe consider porting this to 2.79.
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blender-bot
2023-02-14 06:37:03 +01:00
Referenced by commit bee16ec4d8
, Cycles: Sync BVH8 unaligned node packing code with BVH4
Referenced by issue #52635, Crash during path tracing, particle system (master)
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@ -242,21 +242,21 @@ void BVH4::pack_unaligned_node(int idx,
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* so kernel might safely assume there are always 4 child nodes.
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*/
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data[1][i] = 1.0f;
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data[2][i] = 0.0f;
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data[3][i] = 0.0f;
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data[1][i] = NAN;
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data[2][i] = NAN;
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data[3][i] = NAN;
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data[4][i] = 0.0f;
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data[5][i] = 0.0f;
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data[6][i] = 0.0f;
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data[4][i] = NAN;
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data[5][i] = NAN;
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data[6][i] = NAN;
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data[7][i] = 0.0f;
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data[8][i] = 0.0f;
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data[9][i] = 0.0f;
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data[7][i] = NAN;
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data[8][i] = NAN;
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data[9][i] = NAN;
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data[10][i] = -FLT_MAX;
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data[11][i] = -FLT_MAX;
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data[12][i] = -FLT_MAX;
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data[10][i] = NAN;
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data[11][i] = NAN;
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data[12][i] = NAN;
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data[13][i] = __int_as_float(0);
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}
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