Fix drawing metadata
ImBuf was freed prior to drawing metadata. Reviewed by: Brecht Differential Revision: https://developer.blender.org/D4170
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@ -1432,13 +1432,13 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
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if (cache_handle)
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IMB_display_buffer_release(cache_handle);
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if (!scope)
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IMB_freeImBuf(ibuf);
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if (draw_metadata) {
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ED_region_image_metadata_draw(0.0, 0.0, ibuf, &v2d->tot, 1.0, 1.0);
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}
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if (!scope)
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IMB_freeImBuf(ibuf);
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if (draw_backdrop) {
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GPU_matrix_pop();
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return;
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